Author Topic: Where is the Bitmap for the GuiButtonCtrl  (Read 751 times)

Where is the PNG Files for GuiButtonCtrl? And if you have it can you post it, thanks.

base/client/ui/button1
base/client/ui/button2

base/client/ui/button1
base/client/ui/button2
thats what it uses for GuiBitmapButtonCtrl
I need raw GuiButtonCtrl



It's probably built into the engine.

I think he's talking about this:

base/client/ui/blockWindow.png

Except it doesn't have anything for buttons.
Which means it's using the built-in engine stuff.

base/client/ui/blockWindow.png

Except it doesn't have anything for buttons.
Which means it's using the built-in engine stuff.
I own TGE 1.5.2
Where do I look ._.
I think he's talking about this:
I am

Brian, I already told you that you can't add your own images to those types of controls. You need to use a GuiBitmapButtonCtrl. Just take that image, modify it, and then set the bitmap for your bitmap button to your newly edited image.

Brian, I already told you that you can't add your own images to those types of controls. You need to use a GuiBitmapButtonCtrl. Just take that image, modify it, and then set the bitmap for your bitmap button to your newly edited image.
Quote
Or you can parent a bitmap ctrl to it
/genus

Except that then you can't click on the button where the bitmapCtrl covers it.

Except that then you can't click on the button where the bitmapCtrl covers it.
Then if it doesn't cover all of it?

Then if it doesn't cover all of it?
Then you have to click the part the image isn't covering.