Author Topic: Scatterbrained server ideas dump.  (Read 3512 times)

Put random ideas that you came up with and you don't want to make a whole thread just for the idea.

Ex: "Man this TDM is fun, but a shark TDM where you use explosive swords would be wack"

Basically you joss around ideas and, possibly, somebody might think it's a really good idea and use it for themselves.

And be descriptive! There's no such thing as an idea that's too long!

Scatterbrained idea list:
Spectrum2:
Quote
"A DM that is a platform style but uses rockets for jumping. Like dark, tall, and neon. Would be built so main battle is centered at top."

RedGajin:
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"A TDM that can't be won by either team unless teamwork is used, like you h ave to set off multiple bombs at the same time in a base to win or something. It would be large, one team would have only about 1/5 of the other teams players, and would try to win the game as stealthily as possible. If anyone remembers Rykuta's Spec Ops TDM with the giant hangar, a bit like that but on a larger scale. You wouldn't have to kill the other team, but complete a certain amount of objectives. There would be multiple ways to win the game and large terrain so people can set up defense and infiltrate differently every time."
Quote
"A TDM set in modern day London or some other European city (they have cooler buildings then America), where there would be two teams, London Police Force, and Christian Radicalists. The London Police are just patrolling the city in the beginning, and the Radicalists will look like all the other civilian bots walking around. Each Police guy would have a baton, and a pistol to start off. There will be one sharpshooter (can be done with one sniper rifle on a rack, then having it respawn once the minigame resets) with some kind of low powered sniper rifle, and a sheriff (team leader) with a shotgun. Once the Radicalists first bomb explodes or is found, the police armory will open up and there will be magnums and maybe two shotguns and maybe 1 assault rifle. The Radicalists would be equipped with nothing but 1 bomb each, until they set them at the desired places, then secret rooms that only they know of will open and they can get a variety of guns (weak). The point of the game would be for the Radicalists to set all their bombs in as many of the buildings as possible, the Police would try too kill the Radicalists and defuse the bombs once they are set. Radicalists would get points for killing civilians, while the police lose points for killing them. Too win, the Radicalists have to blow up at least 2/3 of however many buildings the builder chooses to put, then they win. If the Police defuse all the set bombs, then they win. Police could not camp in the bomb setting spots because they would be barred by some secret barrier until the first bomb has exploded or been set."


jookbox :D:
Quote
"Top down national socialist zombies. That or you could do some kind of topdown version of Mario."
Quote
"Creeper VS Autistic fat kids."

Dr.Block:
Quote
"I want to make some sort of challenge/puzzle thing that's based on time travel. You make multiple versions of the same build, and you "time travel" by teleporting between the different versions of the build. For instance, you need to get to the other side of a wall but there's no way to get around it, but if you go "back in time" the wall isn't there "yet" and you can pass."

The Corporation:
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"Zombie DM.
Sounds really generic, but it's got two teams trying to kill each other, yet avoid getting killed by zombies.

Aka some resident evil game"

Chrono:
Quote
"An RPG made completely and only from the first 10 posts (that aren't yours) in it's topic."

alien 01:
Quote
"A godfather RP.

As in, you create some gang and get money off people while fighting off other gangs.
But of course no one wants to be a civilian that has to play protection money, or a low caste gang member, so those things should be done by bots.

Maybe cops or something too."

Yosher:
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"A Thanksgiving TDM using the Slayer Boss Battle Mod.
One person is the hunter with a DB Shotgun, and all the others are turkeys. At least one of the turkeys has to survive for them to win. The hunter must take down every single turkey to win. The turkeys can hide in little caves and hay piles and such. I'm working on it right now, I hope it's going to turn out well."

Mecha:
Quote
"A "Progressive" TDM in a similar setting to just cause 2.
There's resistance and Government on GSF paradise with civillian bots. (They despawn when someone walks a certain distance away from their spawn)
There's water towers and gas pipelines and stuff like that for the resistance to blow up.
Like Battlefeild, each team has tickets.
Government has infinite tickets.
Resistance starts with 300 tickets, and they regenerate tickets at 2 per minute.
There is a "Chaos" meter.
Raising chaos is the resistance goal.
Government have to keep as it low as possible, And if chaos stays at 0 for 5 minutes (This does not happen if it's the start of a round). Or just kill all the resistance.
Chaos is lowered by killing a resistance member or repairing an objective structure, and having no objective structures destroyed for a while. The latter is more effective.
Chaos is raised by killing cops and blowing stuff up. The latter is more effective. The bigger it is, the quicker you get chaos.
As chaos rises, each team is given more options.
Stage 1 - Resistance starts here - Simple pistols. Motorbikes are avalible to spawn. Grenades are usable, but a bit rare to get.
Stage 2 - Government starts here - SMGS and shotguns. Cars are avalible to spawn. Everything in previous stages are easier to get.
Stage 3 - Sniper and assault rifles are avalible for use. Armoured cars can be spawned. Everything in previous stages are easier to get.
Stage 4 - More boom is avalible. Rocket launchers, C4, the lot. But they're kinda hard to get your mitts on. Everything in previous stages are easier to get. Tanks can be spawned rareley, and so can helicopters.
Stage 5 - Everything in previous stages are easier to get. Jets can be spawned, rarley.
Stage 6 - If resistance stays here for a minute, it's over. They win.
As you can see, The government are always one step ahead of the resistance. Also, if chaos lowers, everyone goes down a stage."

Katadeus:
Quote
"Obsidian knife battle.
Deathmatch, and an Aztec pyramid is in the center of a floating city. Water kills. Lots of walkways and such all over the place, with pylons reaching down into the water, not floating. Climb to the top of the pyramid and stand on the capture point on the top for a certain amount of time to win."

BobSevenSevens:
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"DM in a Deathrun

Give everyone 3 lives, and build the map exactly like a deathrun, then place spawns around. Give everyone fuel-jets. Make the glass around the traps room breakable so you can shoot your way in there and wreck someone with a trap. Did it before, it gets loving crazy."

Moppy:
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"Quiz type game show. I hosted this a couple times, the prize was an ion cannon. It was fun."

Boomerangdog:
Quote
"Border Patrol
Two teams, Mexican and Americans (Or Canadians and Americans, or whatever you want really, maybe even Robloxians and Blockheads)
The Americans have a sort of gate with towers, and down below there is a dark tunnel under it. If any of the Mexicans touch that tunnel, the game resets. The Mexicans have just a pistol, and the Americans have rifle, and a pistol.
Make it sort of like a long tunnel, like Runner's VS. Snipers."

Mr.Nobody:
Quote
"Trench TDM with pockets of creeper."

Chrono:
Quote
"A type of gamemode (RPG/TDM/DM/CTF etc) where you have to manually breathe. (two controls, breathe in, breathe out)

People near you can hear your breathing. For stealth you stop breathing. If you hold your breath too long you die.

When you're underwater you want to stop breathing or you die. But if you don't breathe you'll die after some time like normal."

Morpheus:
Quote
"Free for all giant purple carrot bat fight."
« Last Edit: November 22, 2011, 09:18:12 AM by IkeTheGeneric »

A DM that is a platform style but uses rockets for jumping. Like dark, tall, and neon. Would be built so main battle is centered at top.
« Last Edit: November 18, 2011, 08:14:32 PM by Spectrum2 »

A TDM that can't be won by either team unless teamwork is used, like you h ave to set off multiple bombs at the same time in a base to win or something. It would be large, one team would have only about 1/5 of the other teams players, and would try to win the game as stealthily as possible. If anyone remembers Rykuta's Spec Ops TDM with the giant hangar, a bit like that but on a larger scale. You wouldn't have to kill the other team, but complete a certain amount of objectives. There would be multiple ways to win the game and large terrain so people can set up defense and infiltrate differently every time.

does that count as too long

A TDM that can't be won by either team unless teamwork is used, like you h ave to set off multiple bombs at the same time in a base to win or something. It would be large, one team would have only about 1/5 of the other teams players, and would try to win the game as stealthily as possible. If anyone remembers Rykuta's Spec Ops TDM with the giant hangar, a bit like that but on a larger scale. You wouldn't have to kill the other team, but complete a certain amount of objectives. There would be multiple ways to win the game and large terrain so people can set up defense and infiltrate differently every time.

does that count as too long
I love it.

Top down national socialist zombies. That or you could do some kind of topdown version of Mario.

Super Blockio brothers anyone?

I want to make some sort of challenge/puzzle thing that's based on time travel. You make multiple versions of the same build, and you "time travel" by teleporting between the different versions of the build. For instance, you need to get to the other side of a wall but there's no way to get around it, but if you go "back in time" the wall isn't there "yet" and you can pass.

I can't think of any clever puzzles that use this kind of mechanic but I think it has a lot of potential.
« Last Edit: November 19, 2011, 06:00:54 AM by Dr.Block »

A DM arena that can change layout on the fl- Wait, I already made that.

Zombie DM.
Sounds really generic, but it's got two teams trying to kill each other, yet avoid getting killed by zombies.

Aka some resident evil game

An RPG made completely and only from the first 10 posts (that aren't yours) in it's topic.

A godfather RP.

As in, you create some gang and get money off people while fighting off other gangs.
But of course no one wants to be a civilian that has to play protection money, or a low caste gang member, so those things should be done by bots.

Maybe cops or something too.

I want to make some sort of challenge/puzzle thing that's based on time travel. You make multiple versions of the same build, and you "time travel" by teleporting between the different versions of the build. For instance, you need to get to the other side of a wall but there's no way to get around it, but if you go "back in time" the wall isn't there "yet" and you can pass.

I can't think of any clever puzzles that use this kind of mechanic but I think it has a lot of potential.
I like this too

A TDM set in modern day London or some other European city (they have cooler buildings then America), where there would be two teams, London Police Force, and Christian Radicalists. The London Police are just patrolling the city in the beginning, and the Radicalists will look like all the other civilian bots walking around. Each Police guy would have a baton, and a pistol to start off. There will be one sharpshooter (can be done with one sniper rifle on a rack, then having it respawn once the minigame resets) with some kind of low powered sniper rifle, and a sheriff (team leader) with a shotgun. Once the Radicalists first bomb explodes or is found, the police armory will open up and there will be magnums and maybe two shotguns and maybe 1 assault rifle. The Radicalists would be equipped with nothing but 1 bomb each, until they set them at the desired places, then secret rooms that only they know of will open and they can get a variety of guns (weak). The point of the game would be for the Radicalists to set all their bombs in as many of the buildings as possible, the Police would try too kill the Radicalists and defuse the bombs once they are set. Radicalists would get points for killing civilians, while the police lose points for killing them. Too win, the Radicalists have to blow up at least 2/3 of however many buildings the builder chooses to put, then they win. If the Police defuse all the set bombs, then they win. Police could not camp in the bomb setting spots because they would be barred by some secret barrier until the first bomb has exploded or been set.

i would do this but i suck at building, i tried before and it just ended up as a bunch of duplicated apartment buildings and a police station.

Something that's not an RP

A Thanksgiving TDM using the Slayer Boss Battle Mod.
One person is the hunter with a DB Shotgun, and all the others are turkeys. At least one of the turkeys has to survive for them to win. The hunter must take down every single turkey to win. The turkeys can hide in little caves and hay piles and such. I'm working on it right now, I hope it's going to turn out well.

A "Progressive" TDM in a similar setting to just cause 2.
There's resistance and Government on GSF paradise with civillian bots. (They despawn when someone walks a certain distance away from their spawn)
There's water towers and gas pipelines and stuff like that for the resistance to blow up.
Like Battlefeild, each team has tickets.
Government has infinite tickets.
Resistance starts with 300 tickets, and they regenerate tickets at 2 per minute.
There is a "Chaos" meter.
Raising chaos is the resistance goal.
Government have to keep as it low as possible, And if chaos stays at 0 for 5 minutes (This does not happen if it's the start of a round). Or just kill all the resistance.
Chaos is lowered by killing a resistance member or repairing an objective structure, and having no objective structures destroyed for a while. The latter is more effective.
Chaos is raised by killing cops and blowing stuff up. The latter is more effective. The bigger it is, the quicker you get chaos.
As chaos rises, each team is given more options.
Stage 1 - Resistance starts here - Simple pistols. Motorbikes are avalible to spawn. Grenades are usable, but a bit rare to get.
Stage 2 - Government starts here - SMGS and shotguns. Cars are avalible to spawn. Everything in previous stages are easier to get.
Stage 3 - Sniper and assault rifles are avalible for use. Armoured cars can be spawned. Everything in previous stages are easier to get.
Stage 4 - More boom is avalible. Rocket launchers, C4, the lot. But they're kinda hard to get your mitts on. Everything in previous stages are easier to get. Tanks can be spawned rareley, and so can helicopters.
Stage 5 - Everything in previous stages are easier to get. Jets can be spawned, rarley.
Stage 6 - If resistance stays here for a minute, it's over. They win.
As you can see, The government are always one step ahead of the resistance. Also, if chaos lowers, everyone goes down a stage.