Author Topic: Too many events at once (OnActivate) Error  (Read 637 times)

Title says all. How do I fix it? I click some buttons and it comes up with this. The buttons worked fine before but not anymore. I tried raising the levels of everything in the Adv. Config before starting the server and that didn't help at all.

This happens in my build I made too, you click a brick and the subway collapses in a wave effect and the player has to get out before being crushed, and the second the player hits the fake killed brick they die. Although it doesnt work because the onactivate error

The events are schedules in the advanced config when starting a server
Trying setting thst to a very high number.

[IMG=http://img600.imageshack.us/img600/6550/configv.png[/IMG]



did you try that?

make sure that the circled are set to very high


Try increasing all of them, sometimes the event fails if there are too many projectiles, and other related stuff too.

If that doesn't work, then I'm wrong for once.

I increased every value in there except port and domain timeout. Still doesn't work.

Instead of some extremely high amount, have the schedule limit at ~1000. I've had it at that for awhile and have never gotten a schedule quota error.

Im using mass amounts of events well over ~1000 last time I checked I was at 2915 events total (as of 5 hours ago)

I set them all to 1000 and it works. inb4lock