Author Topic: Event system gui improvement. (Almost ready to release, help find bugs)  (Read 5915 times)

Alright new version uploaded.
Now I need some suggestions for updates and bug reports, after I get a few improvements added, I'll submit to add-ons.

Is there a function where you can copy the above line and paste it into the one below the one you are copying? So like if I have:
OnActivate -> Self -> firerelay
and then I press Ctrl C, then Ctrl V, this will appear in the next line
OnActivate -> Self -> firerelay
If so, I would hug you, and pay you.

By the way, if this is client-side how can you get brick names then?

By the way, if this is client-side how can you get brick names then?
The ServerConnection has all the names of all YOUR OWN bricks in it, and the number of bricks you have on the server, as child variables.
Is there a function where you can copy the above line and paste it into the one below the one you are copying? So like if I have:
OnActivate -> Self -> firerelay
and then I press Ctrl C, then Ctrl V, this will appear in the next line
OnActivate -> Self -> firerelay
If so, I would hug you, and pay you.
Well obviously we have the fxDTSBrick targets copier thing which you can read in the OP.
As for a button that just copies the whole event, sure, I could add that in like, two minutes.
See, that's the good thing, once I have a base created, I can add things really quickly.

Could you make like checkboxes that you check for which lines you want to copy, and then there is  a copy all button?

Almost done adding check boxes, I also made the brick targets field a different color text box.

Thats nifty. I am going to love this add-on.

Thats nifty. I am going to love this add-on.
You can try it out now, and make suggestions based on your expirences.

I like this. Do you think that when you start getting to improvements maybe it could have input parameter support?

make a function to move up/down the lines


That would require a server mod.
Not to mention a lot more work lol.
make a function to move up/down the lines
Kinda pointless though?

Kinda pointless though?
Not really, it would be good for an organized eventer.

How about an option  to do the events in script for advanced users.

Has multiple targets for one condition been suggested?

How about an option  to do the events in script for advanced users.

Creating an entire scripting language would not only be a complex and long process, but would require a server mod.
I may consider doing this, but what I have will be released first.
Has multiple targets for one condition been suggested?
That's already implemented, in terms of brick targets. (there's really nothing to "multitarget" with player/client/projectile/minigame/etc.)