Author Topic: Event system gui improvement. (Almost ready to release, help find bugs)  (Read 5884 times)

You should add a feature where you can copy certain events, and when you go to another brick that has existing different events, it just adds the copied events right below it, without deleting the original 2nd brick's events.

Edit: For example:
brick 1 has: onactivate>self>setcolor>pink
brick 2 has: onactivate>self>setcolorfx>glow

and I copy the event line from brick 1, and open the events on brick 2, brick 2 should look like this:
0. onactivate>self>setcolor>pink
1. onactivate>self>setcolorfx>glow

thus the final outcome of brick 2 once activated should be pink and glow
« Last Edit: December 04, 2011, 02:04:18 PM by Racerboy »


Honestly download it and try it for yourselves. It's got some of what you suggested.
The only reason I haven't released it is because I haven't gotten around to fixing the targets list, I plan on working on this again like, maybe later today.
Do non default events work too?

You should add a feature where you can copy certain events, and when you go to another brick that has existing different events, it just adds the copied events right below it, without deleting the original 2nd brick's events.

Edit: For example:
brick 1 has: onactivate>self>setcolor>pink
brick 2 has: onactivate>self>setcolorfx>glow

and I copy the event line from brick 1, and open the events on brick 2, brick 2 should look like this:
0. onactivate>self>setcolor>pink
1. onactivate>self>setcolorfx>glow

thus the final outcome of brick 2 once activated should be pink and glow
Brick to Brick section copy
There also have been many times where I have needed to add "onblowup>self>respawn" to a whole section of bricks but I already have events on those bricks. I need the ability to, copy events from one brick and paste them onto anther without deleting its current events. I've had few times were I've needed to combine the events of 5+ bricks, I also in some cases need to test a small strand of events before applying them to the main brick.

He won't add it, he doesn't add any of my ideas ):

He won't add it, he doesn't add any of my ideas ):
how did I not see those...


Sorry, haven't been on the internet the last few days, I'm uploading a new version now.
This might be the release version, so be sure to tell me if you find a bug.

The current version seems really confusing


I just couldn't find my way around it at all, think you could use the basic old layout, only add onto that? and why name "self" fxDTSbrick, player Gameconnection and stuff like that? it makes it unnecessarily hard for the player to understand
« Last Edit: December 07, 2011, 02:41:13 PM by soba »

Do non default events work too?
Of course.
I just couldn't find my way around it at all, think you could use the basic old layout, only add onto that? and why name "self" fxDTSbrick, player Gameconnection and stuff like that? it makes it unnecessarily hard for the player to understand
It's not really that different.
The targets thing I already talked about. It will probably be fixed at some point.

Looks pretty snazzy, DrenDran.

This looks cooler than the regular Events :D
Edit: What if the person wants events to be admin only?
Nvm, tested.
Edit 2: We need a button in the regular event menu so we can go back whenever we want.
Edit 3: Glitch:
Default Events show top is Driver and bottom is Bot. And what about "Named Brick"?
« Last Edit: December 07, 2011, 11:33:43 PM by dargereldren »

can someone give me an example of a use this could have?
not doubting its usefulness, I just want to know if it's something I'd be particularly interested in

Edit 3: Glitch:
Default Events show top is Driver and bottom is Bot. And what about "Named Brick"?
The targets thing I already talked about. It will probably be fixed at some point.



can someone give me an example of a use this could have?
not doubting its usefulness, I just want to know if it's something I'd be particularly interested in
The favorites, the brick targets box, the event copy lines, etc. should speed things up in general.