For instance, Kaje and Penth take less damage from incoming projectiles. Will the backstab do 5000 regardless of damage reduction?
Don't know about Kaje but Penth doesn't actually take less damage, something wonky to do with playertypes and health displaying incorrectly. But yes, it should still do the full 5k.
Woke up and tried out the changes for myself. I need a higher playercount before I can see if the backstab is any good. Overweight spread probably doesn't need to be that large, toning it down just a bit would work. Tested overweight and I was still able to eat Kaje/Penth, being the larger bosses but on something like Badspot from the same range, I'm only getting 1k damage in on Badspot instead of 3k on a Kaje or Penth. Tried the backstab a time or two, something doesn't feel quite right. Movement tweak for Infiltrator is nice though. If I can get on during a higher playercount than 6, I'll see if the backstab can actually do something or if it starts to get useless. Kaje is balanced out for the most part but I think needs some tweaks, unsure and I'll have to wait until later to test. Rocketman is nice, players are still able to damage, rocketjump as always except they can't rocket the boss away. So it's kind of a nerf but doesn't anger the boss as much now.
This is not me bitching...this is me genuinely curious as to the reason for the change. So why fix what wasn't considered broken?
You make good points and I agree with you for the most part, but overweight is a tad broken. Overweight was the one class literally everyone could pick in a round and unless the boss had a huge amount of experience, they'd die. Newer players or not-as-experienced players find it very discouraging when there's even two or three heavies gunning you down along with all the other classes. I also thought about getting overweight's jumping back so it would have no cooldown, allowing it to dodge a bit easier to balance out the spread. But still, the spread probably doesn't need to be that large but I'll be observing and testing today/tomorrow so we can finalize the changes. It'll take some experimentation before we find a sweet spot.