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Author Topic: Boss Battles - Six years...  (Read 1985253 times)

Having the saves posted on the thread is a step in the right direction, but I'd also like changelogs to go with each save, even if they're vague or incomplete.

Having the saves posted on the thread is a step in the right direction, but I'd also like changelogs to go with each save, even if they're vague or incomplete.

Noted. Just a partial redo of the admin room, few other things placed for support in some of the map. I'll be sure to remember for the future.

Now that Map Rotation is properly working, I'd like to start an incentive program for builders who want to make maps for Boss Battles.

The idea is pretty simple. You make a map, and post screenshots and a short summary of what the map boasts. We'll review the map and decide if it's high enough quality to use, and if we use it, we'll award the builder with $10 of donor credit on the server!

Now that Map Rotation is properly working, I'd like to start an incentive program for builders who want to make maps for Boss Battles.

The idea is pretty simple. You make a map, and post screenshots and a short summary of what the map boasts. We'll review the map and decide if it's high enough quality to use, and if we use it, we'll award the builder with $10 of donor credit on the server!
:D


we'll award the builder with $10 of donor credit on the server!
no gimme admun

Wow I just got miniboss rushed as Sky Captain and I won
2pro

Wow I just got miniboss rushed as Sky Captain and I won
2pro
I actually nerfed all of the minibosses somewhat so that killing them is more comparable to normal players. Hopefully this makes them less of a big problem.

I actually nerfed all of the minibosses somewhat so that killing them is more comparable to normal players. Hopefully this makes them less of a big problem.
Finally

I actually nerfed all of the minibosses somewhat so that killing them is more comparable to normal players. Hopefully this makes them less of a big problem.

Thats nice, but when its rotondo and a samus, the round can get a bit lengthy. Since it just drags on, you get players constantly saying "hurry up" or saying stuff like "(player) press ctrl k to win" and "alt f4 for blahblah"

Did suiciding break? I tried doing it, and it takes 25% of health.

Did suiciding break? I tried doing it, and it takes 25% of health.
Knowing this, I think there should be a Self Delete button in the boss's spawn incase they don't want to play instead of spamming Ctrl + K.

Did suiciding break? I tried doing it, and it takes 25% of health.
did you Self Delete as badspot?

I reprogrammed the Self Delete command to deal 1/5th of your health instead of instantly killing you. This has a few advantages. 1: People will stop accidentally killing themselves in the spawn. 2: People can no longer easily 'point spite' by simply doing a Self Delete before your opponent(s) have a chance to attack you.

Accidental Double Post, stupid steam browser.
« Last Edit: August 04, 2014, 03:58:58 PM by Johnny Blockhead »