Author Topic: [Tutorial] MilkShape 3D  (Read 6710 times)

Yes the user matters as well
Alright, well now I have to find a way to transport it from my forgeted up administrator account to my nice and fast one...

Just register your milkshape. They will send you your registration key to your email.

Just register your milkshape. They will send you your registration key to your email.
They did, and I wrote it down, but then my parents thought it was another one of my "useless" codes so they threw it away, and they go through my e-mail and deleted the Milkshape e-mail thinking it was spam.

This tutorial isn't that good.

This tutorial isn't that good.

How can it be improved?
Is there something I left out that you feel should be covered? Any input will help me for the next tutorial. I'm only doing this to help beginner modelers.
« Last Edit: December 09, 2011, 08:54:00 PM by LoserHero »

This tutorial isn't that good.
I think the tutorial is fine. It helped me a lot, I had no idea what to do in Milkshape, now I do.

How can it be improved?
Is there something I left out that you feel should be covered? Any input will help me for the next tutorial. I'm only doing this to help beginner modelers.

While this isn't much of a beginner topic, I'd like to see a nice tutorial on how to create vehicles and playertypes that use bones and animations.

While this isn't much of a beginner topic, I'd like to see a nice tutorial on how to create vehicles and playertypes that use bones and animations.

It's funny you say that because although I haven't announced it yet, I changed my mind and am going to do a tutorial on modeling a player type. I hope that satisfies your suggestion.

EDIT: Updated post. After I do the player types I will dwelve into vehicles.
« Last Edit: December 14, 2011, 05:46:07 PM by LoserHero »

How can it be improved?
Is there something I left out that you feel should be covered? Any input will help me for the next tutorial. I'm only doing this to help beginner modelers.
All you did was show people how to manipulate vertices and map textures on to models. That renders half of the tutorial useless, as people shouldn't use textures like that for blockland in the first place.

You could've taught a lot of more useful information in a lot less time.

Modeling is manipulating vertices and mapping textures. I'm not teaching people how to create add-ons for the game, but how to use the modeling software. It seems to me that you've misunderstood the purpose of these tutorials.

++There is no rule or reason why someone isn't allowed to map textures for Blockland anyways. I don't know why you even said that.
« Last Edit: December 14, 2011, 08:30:15 PM by LoserHero »

Modeling is manipulating vertices and mapping textures. I'm not teaching people how to create add-ons for the game, but how to use the modeling software. It seems to me that you've misunderstood the purpose of these tutorials.
And edges and faces and brushes