Author Topic: Roll the Dice - Update! 6 More Effects and Time Limit!  (Read 9800 times)

Holy crap, Awesome! Now we can have even more intense Deathmatches!
 :cookie: x10!

I'm pretty sure this is minecraft inspired :P

I'm pretty sure this is minecraft inspired :P

Minecraft probably got rtd, but wasn't the first.

The Source games had it first, im pretty sure.


I'm pretty sure this is minecraft inspired :P
Wrong, it's actually commonly seen in TF2 servers.

How about the players themselves are the weapons

How about the players themselves are the weapons
If you mean players doing a timebomb kaboom thing we're working on it.

If you mean players doing a timebomb kaboom thing we're working on it.

10 - Strip Weapons

Either remove all of the player's weapons, or give them only a hammer.

11 - Beacon

Attach a Bright Light to the player.

12 - Toxic

Kill any enemy players who approach the affected player.

13 - Jets

Give jets to a player, then return them to their previous playertype.

14 - Petting Zoo

Turn the player into a Cow / Horse / Bull / etc.

15 - God Mode

No explanation needed.

16 - Freeze

No explanation needed.

17 - Low Gravity.

If the user jumps, continue their ascent for a bit longer. Fall Damage is reduced, unless the effect ends while the user is in the air.
« Last Edit: December 06, 2011, 10:29:35 PM by Peejster »

10 - Strip Weapons

Either remove all of the player's weapons, or give them only a hammer. Will do!

11 - Beacon

Attach a Bright Light to the player. Not sure if that's possible.

12 - Toxic

Kill any enemy players who approach the affected player. Not sure if possible.

13 - Jets

Give jets to a player, then return them to their previous playertype. Maybe.

14 - Petting Zoo

Turn the player into a Cow / Horse / Bull / etc. Willl do!

15 - God Mode

No explanation needed. Have something similar, Demigod.  You get a huge health bonus and faster movement.

16 - Freeze

No explanation needed. Already did it, not out yet.

17 - Low Gravity.

If the user jumps, continue their ascent for a bit longer. Fall Damage is reduced, unless the effect ends while the user is in the air. Not sure if possible, but I can make them jump higher.



About number 12.

This might be a bit unnecessary, but you could track the position of each player, find the angle between them.
tan-1(player 1 y - player 2 y, player 1 x - player 2 x)

If any of the players are within a certain radius, kill that poor bastard.

of course there's the issue of the z axis
« Last Edit: December 07, 2011, 08:52:42 AM by Peejster »

I was hoping this was one of those things that you roll the dice, and you get a number, like on most Garrysmod RP's

Hey, I am going to make my own RTD mod. Do you want to work together? (Also is RTD from any game in particular? (tremulous?))


All of them are easily possible, even without this math:

tan-1(player 1 y - player 2 y, player 1 x - player 2 x)

tan-1(player 1 y - player 2 y, player 1 x - player 2 x)

vectorDist(player 1 position, player 2 position)