Author Topic: Complete node hierarchy for vehicles? [Blender]  (Read 1603 times)

Hi.

The title should explain it all. I'd like to make a vehicle with three seats in it.
The model is ready, and i can get it into Blockland. However, the mount points are not there where I wanted them to be, and collision is not working (I can walk through my vehicle). I tried searching the internet for a node hierarchy and found one, and used it without success. Here's the link.
Yeah, it's old and for 3dsmax, but I couldn't find anything for Blender.

EDIT: Okay, got the mounts fixed, but I can still walk through my vehicle. However, bullets and such don't go through it.
« Last Edit: June 24, 2007, 08:44:06 AM by Blop? »

bumping topic because this hierarchy would be useful.

also, i happen to be having the exact opposite problem with collision. i cant walk through the object, but projectiles go right through it. also, when the datablock loads, i get this in the console:

Quote
Error: shape Add-Ons/shapes/brick2x2.dts-collision detail 0 (Collision-1) bounds box invalid!

the empties/meshes i have are Shape->Col0->CollisionMesh0
i also tried Shape->Collision0->CollisionMesh0 and nothing changed

bumping topic because this hierarchy would be useful.

also, i happen to be having the exact opposite problem with collision. i cant walk through the object, but projectiles go right through it. also, when the datablock loads, i get this in the console:

Quote
Error: shape Add-Ons/shapes/brick2x2.dts-collision detail 0 (Collision-1) bounds box invalid!

the empties/meshes i have are Shape->Col0->CollisionMesh0
i also tried Shape->Collision0->CollisionMesh0 and nothing changed
how bout Shape->Col0->ColMesh0

mario i tried your thing, and it got rid of the error in the console, but projectiles still pass right through the model :/

mario i tried your thing, and it got rid of the error in the console, but projectiles still pass right through the model :/
hmmm SHAPE -> Colmesh0?