$jes::player[%client.bl_id]::gold = %client.Gold;
export("$jes::*", "config/server/jesPrefs.cs", False);
Do not try to export into a .zip file. I accidentally did that once (./ in the command) and it created ghost data that broke the game. Basically, the computer shows no file in the zip or outside of it, but the game says the data is partially there and broken, so it doesn't execute the add-on. Remaking the zip would not delete the ghost data, it was unattached and the only program that could see it was Blockland. My only solution was putting a blank version of the file in my .zip. This happened on Windows XP, not sure it could still happen.
Dang it, Truce... Forgot about that.