Author Topic: How do i custom my avatar to look like a knight?  (Read 514 times)

I want a knight wearing a full helm. Not the pointy hat one. Is there away to do that?

You could use the cube helmet.

So far, you have to have items to do something like that.
Nobody has taken the time to make avatar addons, despite the fact that it's been asked for multiple times.

Thing is, if you have a custom avatar addon, everyone must have it in order to see it.
Anywho, baddy probably won't do anything like that until the next upda-
I have no idea when he'll put it in.

Nobody has taken the time to make avatar addons, despite the fact that it's been asked for multiple times.
I think it would cause lag-esque problems if a trove of players with hundreds of client-sided avatar add-ons flocked into your server.

It's the same thing with Decals and Faces.

So far, you have to have items to do something like that.
Nobody has taken the time to make avatar addons, despite the fact that it's been asked for multiple times.
Because the game would only have room for ONE. And that ONE would have to have everything. It would also need to update the single .dts every time you want to add more.
Thing is, if you have a custom avatar addon, everyone must have it in order to see it.
Wrong. Because it's a model, it would be downloaded from the server. The server would have to have it. It would only work if the server has it. Clients will be able to see other players using it but can't use it them self without having it.

Go to medieval times, and steal one of there hats

Because the game would only have room for ONE. And that ONE would have to have everything. It would also need to update the single .dts every time you want to add more.
ah, that's because the avatar is actually one whole model, isn't it?

In that case, why not make models that attach to the nodes or something?

ah, that's because the avatar is actually one whole model, isn't it?
Yes.
In that case, why not make models that attach to the nodes or something?
I'm guessing you're referring to shapeBaseImageData. Which is what weapons and tools use.

Two reasons against that:
-You can only have a max of 4. 2 are used for weapons and tools. Leaving you with only 2 places for more avatar parts.
-Mounting a bunch of images to a player can slow down performance.

Yes.I'm guessing you're referring to shapeBaseImageData. Which is what weapons and tools use.

Two reasons against that:
-You can only have a max of 4. 2 are used for weapons and tools. Leaving you with only 2 places for more avatar parts.
-Mounting a bunch of images to a player can slow down performance.
1-Makes sense, you would have to create your own playermodel, etc.
2-Eh, engine transfer anyone?   :cookieMonster: