Poll

it's

Ok.
3 (23.1%)
Horrible.
5 (38.5%)
Need's work.
5 (38.5%)

Total Members Voted: 13

Author Topic: Zombie survival XL (Update)  (Read 2953 times)

Just a simple map i made when i was bored.



Cheers. It took awhile to build.

Note: some of these pic's are outdated.



Here are some pic's:


Spawn room and weps.


A abandoned room outside.


The gate to to outside zombie infested part.


(Old) Zombie.


(Old) Outside


a small room.


Another small pic.


(Old) weapons.


outside infront of a fire.







---NEW---
new updated pic's of it at night.


New outside(Night)


a zombie escaped!?!?!?!


All the weapons are like this now.



It looks WAY better at night.
Rate x/10 if you want
« Last Edit: December 12, 2011, 06:23:37 PM by David819 »

Pretty cool survival, but maybe not XL.

instead of wrenching items on bricks, wrench them on a plate of a length similar to that weapon, then place bricks with no rendering or no color(truneos) on top, and event them to give the player the item (optional-have a sound play or/and a message pop-up) when they click it.

It works a lot faster, and it's a little more interesting.
and don't set the zombies to the spawns, just use a director event, or let the director do it for you.

I would add some buildings / more cover.

instead of wrenching items on bricks, wrench them on a plate of a length similar to that weapon, then place bricks with no rendering or no color(truneos) on top, and event them to give the player the item (optional-have a sound play or/and a message pop-up) when they click it.

I like to spawn them on the sides of walls so it looks like they're mounted to said wall. :P

instead of wrenching items on bricks, wrench them on a plate of a length similar to that weapon, then place bricks with no rendering or no color(truneos) on top, and event them to give the player the item (optional-have a sound play or/and a message pop-up) when they click it.

It works a lot faster, and it's a little more interesting.
and don't set the zombies to the spawns, just use a director event, or let the director do it for you.
Whats director?

and oh it already has some bricks with hidden guns that says here you'll need this and it gives it to you.

It's similar to the L4D director, which is what gamemode zombie was based on.
You simply set down a spawn, in groups or scattered randomly, and then type /hidezombiespawns(must be host or admin for it to work) which will hide each spawn. You don't have to set what type of zombie on a spawn, but when the minigame starts, it should randomly play a tune, and at that point, the director will activate, spawning all kinds of zombies left and right.

If the director doesn't work, check the minigame menu, or event a brick that is triggered to start a director minigame event.


And you can have hidden guns, but what I'm talking about are guns in general.
It gets really annoying when one guy sits on top of an item waiting for it to spawn only to be sat on top of by the next guy...

It's similar to the L4D director, which is what gamemode zombie was based on.
You simply set down a spawn, in groups or scattered randomly, and then type /hidezombiespawns(must be host or admin for it to work) which will hide each spawn. You don't have to set what type of zombie on a spawn, but when the minigame starts, it should randomly play a tune, and at that point, the director will activate, spawning all kinds of zombies left and right.

If the director doesn't work, check the minigame menu, or event a brick that is triggered to start a director minigame event.


And you can have hidden guns, but what I'm talking about are guns in general.
It gets really annoying when one guy sits on top of an item waiting for it to spawn only to be sat on top of by the next guy...

A: zombie director sounds cool ima try it.

B: Hey and how do i make it so the zombies dont respawn after killed so when all the zombies are dead the minigame reset's and says the survivers won.

C: and the gun thing i put item respawn to 1.
« Last Edit: December 11, 2011, 04:20:39 PM by David819 »

B: Hey and how do i make it so the zombies dont respawn after killed so when all the zombies are dead the minigame reset's and says the survivers won.
In that case, you have to set EVERY spawn with whatever type of zombie.
Or use zapt...

In that case, you have to set EVERY spawn with whatever type of zombie.
Or use zapt...
how?I can't figure it out?

This basically like any other zombie survival. I do like how you added a bit of detail and made the map sorta small.

Looks okay. But please don't include guns akimbo along side some add-on weapons. It's horribly overpowered.

Looks okay. But please don't include guns akimbo along side some add-on weapons. It's horribly overpowered.
hhhmmm.I see, Good idea.