Author Topic: Paintcan for no-shapeReplicate and terrain holes?  (Read 2007 times)

I'd like to know if it's possible to make 2 tools...
1. A tool for Editor which can 'spray' or otherwise draw an area where Shape replications cannot exist.
2. A Blockhead weildable device which turns a small section of ground both invisable and passable, for making holes!

Either of these would help very much in my efforts for a fun server (albiet currently offline awaiting parts).

If you cut holes in terrain while people are in the server, people won't be able to see the holes. If you save the terrain while the holes are in your server, when people join again, they will get invalid terrain errors.

Also, if you go underground and there is a hole, you won't be able to build, because you will still get a terrain error. It kind of sucks.

As for shape replications, I have no idea. Oh, actually, I do. You could make sure that the setting for place on interior is toggled off. Then you could place invisible interiors wherever you don't want trees to appear. Just make sure they are right on the surface of the ground, and that they z scale is very tiny, otherwise people will have trouble building.

All the gun would need to be able to do is spawn these interiors.

Sweet. In that case, I need a gun which spawns invisible interior circles of veriable diameter :-D Who's game?

Wait, could it be live-usable? IE map is made, somebody shoots off an interior thinger, and BAM the replications are gone?

The object is to be able to remove the grass/trees from a certain spot, to make a nice build site.

You would need to re-run the placement operation. In other words, each time someone spawned an interior, you would need to hit the apply button again to recalculate the tree positions. I think you could probably do that automatically.

Also, if a copy of the interior of the map isn't present when they load the server, and you spawn one, everyone will drop because of an invalid packet. They need to have downloaded the interior before the join.

In general, you would be better just placing the trees by hand (I've never seen the map, but I assume it isn't more then 20 or so), and then creating a weapon that deletes whatever it points at. You would need to put in some check that made sure it was a tree it was pointing at though. And people could abuse it and delete every tree.

As for invisible interiors, they would cause some fps drop. Also, if the collisions of multiple interiors intersect, the game slows down calculating the collision.

Drrn. I was actually hoping more for shrub/grass removal than trees :-D And there are alot of em. Maybe Badspot can help???