Author Topic: Dungeons and Dragons RP  (Read 74871 times)

If I notice you cheat, you get ejected.  Just be adults about it and don't cheat.
be adults on this forum, like that'll ever happen
I just really want you to take charge of it since you can make sure nothing goes wrong
you ARE the DM

Well, Dungeon Master, we are ready for whatever happens next. We have one observing the body, two directly guarding him, and two guarding from afar.

What now?

Quote from: xxxxkill
I just threw up. Irl.

Ok everyone change your Player-Card.

Take away armor level and make

Armor Class: (10+dexterity+armor)
Armor: Cloth +0


Picture coming in just a sec

Ok everyone change your Player-Card.

Take away armor level and make

Armor Class: (10+dexterity+armor)
Armor: Cloth +0
You have all the ideas and know what to do
please, update them yourself or people who are away will have the same old stuff
I know I'm pushing the idea for you to update them yourself a lot but it's because I'd rather not see a thought out adventure die

It takes waaay too long to update all of them..  If everyone stays active and keeps their player-card up, I can do more regarding the game-play and not simply tedious text changes.

but many people can forget and sometimes they skip to the end and ignore all the posts
I understand that it feels like a huge hassle to update every time but it can really help out the players and lets you keep track of everything because you know what's going to happen. although I really want to pursuade you into doing things yourself for the sake of the adventure I cannot force you to see my ways and I am fine with updating.

I'm fine with updating my own stats. Right now I just want to move on with the story.

In the upcoming picture, Dark green M is Mulch, pink M is masterockets.


Theifs are known to dress the best

Lol.  I just went with the generic color of your avatar.  Sorry



As you approach the dead horse you can see that it was obviously killed by something with a sword.  When you get within 10 feet of the horse, two small kobolds come out.  They feel like they can take the four of you, even though they are outnumbered.  They begin to move closer.

I will roll everyone's initiative (D20 + Dexterity).  I will add dexterity for everyone.

Masterockets: 5
Kill All: 5
Mulch: 8
Veg: 20
Lego: 17
Facepalm: 16

Kobold 1: 3
Kobold 2: 11

The order will be:
Veg
Lego
Facepalm
Kobold 2
Mulch
Masterockets (since he has a higher dexterity he wins the tie)
Kill All
Kobold 1





Yes the picture is crap.  I didn't have much time to work on it.



Vegetarian, what do you do?

PS: Each grid square is 5 feet.  If you have a dexterity of 1 you can move 10 feet per turn.  If you have a dexterity of 3 you can move 15.  You can also do what is called a "charge" and move double your amount, but you cannot attack that turn.



« Last Edit: December 16, 2011, 12:22:01 AM by SirLancelot7 »

Move up to below the attacker on the right and use my sword on it.

Ok.  You move 15 feet up to Kobold 2.

D20 to see if you beat the armor class: 1 - Crticial failure! 

You overshoot the attack and the kobold manages to evade the attack.  You lose your balance and fall right behind the kobold.  You now have flat footed AC, which means you don't add your dexterity mod.  So your AC is ten until you get up next turn.

Legodude, your go.

Pray I don't get my ass kicked while on the ground.

Fromwhat maximum range can I use my offensive magic?