Author Topic: Chrisbot6's Firefight Testserver  (Read 757 times)

Recently, i've been working on my firefight gamemode for slayer a lot. Now, all that remains to fix before the release is a few console errors and minor glitches.

About the Server
I have a public server to test the mod:


The server can be slow, but it is currently the only server with the most recent version of Firefight For Slayer. Any bugs you find can be reported to me.



About the Mod
Firefight for slayer is very different to other firefight mods. For a start, you have an actual goal. It is incredibly customizable and uses a fakekilling system instead of breaking the bricks, meaning next to no lag with the mod. It also has a dynamic water system, and many items. It creates 57 datablocks, but i'm hoping to bring this number down.
« Last Edit: December 18, 2011, 05:27:15 AM by chrisbot6 »

I remember testing this! It was amazing :D
Can't wait to play on it some more :3

Oh I remember the old one that was fun.

I remember the old one too, I still have that mod!
It was great, but loving laggy, yes?

I remember testing this as well, it was a lot of fun.

Bump. Mod has changed. It now has 3 modes, Deathmatch, Extinguish and Defence.

-Deathmatch Mode-
Basicly the same as normal slayer but you can set stuff on fire.

-Defence Mode-
Requires a Defender team and an Attacker team, Attackers must burn a customizable number of bricks, defenders must stop them.

-Extinguish Mode-
Once fire has started, you must put it out before a certain number of bricks break. Similar to defence mode, but not a team game. The minigame ends when the fire goes out. (Firespawn brick and RadiusBurn events are useful here)
« Last Edit: December 19, 2011, 04:30:35 PM by chrisbot6 »