Author Topic: Blender Vehicle Help [fixed]  (Read 2315 times)

http://dl.dropbox.com/u/22217440/FuturisticCar.blend

What am I doing wrong? it crashs upon spawning ingame
« Last Edit: December 25, 2011, 10:39:00 AM by soba »

I have the same problem with my car :(


I don't think the lamp matters if you don't parent it to an empty for exporting.

I'll have a look at the model. I've done some work with vehicles before.

Update: It appears that you have no empties whatsoever and you don't have a collision box, I'm thinking that that is your problem.
« Last Edit: December 21, 2011, 10:34:42 AM by FrogFreak »

I don't think the lamp matters if you don't parent it to an empty for exporting.

I'll have a look at the model. I've done some work with vehicles before.

Update: It appears that you have no empties whatsoever and you don't have a collision box, I'm thinking that that is your problem.
Your blender is opening it without it then, I have the Col0, Col0 empty, Shape and Detail32 Empty's, all shapes except for the collision mesh are parented to detail32, and detail32 to shape, I have Col0 parented to the empty Col0, and Col0 parented to Shape....I cannot say why your version of blender isn't opening it tho..

I uploaded the wrong file, woops

EDIT: er wait, I think I might have figured it out
« Last Edit: December 21, 2011, 02:38:51 PM by soba »

Is it possible that the script has a small flaw in it? Are you able to check your console?

Is it possible that the script has a small flaw in it? Are you able to check your console?
Well, my collision mesh (col0) is renamed to Col0.001, and the empty stays Col0, also, I uploaded the wrong file lolz

http://dl.dropbox.com/u/22217440/FuturisticCar.blend

EDIT2: oh stuff lol, that wasn't even the car I was working on in the first place, that thing is old as forget, still crashes upon spawning tho
« Last Edit: December 21, 2011, 02:28:19 PM by soba »

Ok, I think I see the problem. Your collision box is called col0.001.

Ok, I think I see the problem. Your collision box is called col0.001.
Tried the updated exporter that doesen't require the empty's, still doesen't work

The most common problem with blender made vehicles is that people forget to put the collision mesh on a different layer. If you don't do that, your vehicle will crash.

The most common problem with blender made vehicles is that people forget to put the collision mesh on a different layer. If you don't do that, your vehicle will crash.
the name Col0 still switches between the empty on layer 1 and the shape on layer 2

Just name the collision mesh as Col. Also, I'm attaching the file, should work hopefully.

-redacted-
« Last Edit: December 24, 2011, 01:32:15 PM by Barnabas »

Just name the collision mesh as Col. Also, I'm attaching the file, should work hopefully.

http://www.mediafire.com/?bhh773ab7njhufb
Crashes

if it helps at all, I get 5 warnings upon export

 Exporting...
   ****************************************************************************
   Warning: bone node "Bone" (Blender Object:Hub2) conflicts
    with existing bone node name "Bone" (Blender Object:Hub3) !
      Changed name of bone node to: "Bone(1)"
   ****************************************************************************

   ****************************************************************************
   Warning: bone node "Bone" (Blender Object:Hub1) conflicts
    with existing bone node name "Bone" (Blender Object:Hub3) !
      Changed name of bone node to: "Bone(2)"
   ****************************************************************************

   ****************************************************************************
   Warning: bone node "Bone" (Blender Object:Hub0) conflicts
    with existing bone node name "Bone" (Blender Object:Hub3) !
      Changed name of bone node to: "Bone(3)"
   ****************************************************************************

   ****************************************************************************
   Warning: bone node "Bone" (Blender Object:Mount1) conflicts
    with existing bone node name "Bone" (Blender Object:Hub3) !
      Changed name of bone node to: "Bone(4)"
   ****************************************************************************

   ****************************************************************************
   Warning: bone node "Bone" (Blender Object:Mount0) conflicts
    with existing bone node name "Bone" (Blender Object:Hub3) !
      Changed name of bone node to: "Bone(5)"
   ****************************************************************************

Usually warnings are nothing serious. You named the armatures as Hub whatever instead of the bone. If you want to fix it, name the armatures  to whatever - my naming standard is like "flw", "frw", "rlw", "rrw"- and name the bones like hub whatever.

The reason for crashing was that the little bastard exporter decided to discard the settings when I saved the changes. Should be okay now.

Also, in Blender the front view is the rear view. Don't ask me why.

Colision box is names wrong/not created