Author Topic: Argument about HL2 with my brother.  (Read 2285 times)

Alright release new games (that aren't indie games) with low res textures, bad animations and low poly graphics and tell me it'll make the same sales. Plus bunny hopping is a really really REALLY bad feature.

Minecra--

(that aren't indie games)

All right then.

Honestly I could care less about graphics when gameplay is top notch.

One thing that gets me a little pissed is when people say minecraft has stuff graphics beacuse you can see the pixles.

Honestly I could care less about graphics when gameplay is top notch.

One thing that gets me a little pissed is when people say minecraft has stuff graphics beacuse you can see the pixles.

THE PUN! OH GOD MY FACE


your brother is stupid!

Honestly I could care less about graphics when gameplay is top notch.
But when the gameplay is mediocre and the graphics are awful, you don't want to play it.

But when the gameplay is mediocre and the graphics are awful, you don't want to play it.

Obviously, everything about that hypothetical game is bad.

Obviously, everything about that hypothetical game is bad.
No, this game had some interesting mechanics that would be implemented in later games which became very successful. However, it didn't get any credit because it was ugly as forget and nobody wanted to play.

No, this game had some interesting mechanics that would be implemented in later games which became very successful. However, it didn't get any credit because it was ugly as forget and nobody wanted to play.

If it had interesting mechanics then gameplay wouldn't be mediocre right? :cookieMonster:

the engine means worlds of difference in terms of graphics, capabilities, and sometimes gameplay - games that run on quake engine tend to have very twitchy controls (star trek voyager for example).

idtech is hardly the best engine around - it's extremely old (small environments, mediocre graphics). imo the best engine is unreal engine, as it's very scalable, easily serves any purpose, and looks damn good.
Thanks for bumping an old topic.

If it had interesting mechanics then gameplay wouldn't be mediocre right? :cookieMonster:
The graphics were so poor that the execution of the gameplay mechanic was difficult. Later games that looked better were able to implement it in a more entertaining manner.

The graphics were so poor that the execution of the gameplay mechanic was difficult. Later games that looked better were able to implement it in a more entertaining manner.

Oh. That makes more sense.

But when the gameplay is mediocre and the graphics are awful, you don't want to play it.
Not sure if this is a good brown townogy, but Homefront looked like stuff and from what I heard played like stuff (I'm not good at judging gameplay, but I know good from bad) but I loved it.

Oh. That makes more sense.
For example, if I'm supposed to be shooting guys that look like this, then don't loving penalize me if I shoot the guys that look like this.

For example, if I'm supposed to be shooting guys that look like this, then don't loving penalize me if I shoot the guys that look like this.

Ha, they really do look the same. Except ...

They're technically standalone games, but they straddle the line between DLC and an actual game in the worst possible way. I guess they did make some engine improvements with Ep2, but those games were so short and Valve's style is so linear and episodic anyway that it's almost closer to a DLC.

For example, if I'm supposed to be shooting guys that look like this, then don't loving penalize me if I shoot the guys that look like this.
Generally in COD you have friendlies pointed away from you and enemies pointed to you.

Also you don't get set back unless you kill Sandman or who ever your commanding officer is.