easy fix
not really, I think the issue is that the spot where it culls is set as solid, which is why it culls there in the first place. If you were to change it to non-solid, there would be clipping issues. If you were to turn off culling for the whole face, you're losing quite a bit of optimization. A solution (that would most likely take a while to make) would be to get a new brick collision character that would not hide adjacent faces and be solid.
The way the brick currently works is fine, it's rare when you use a brick in the way of the window like that.