Author Topic: Help with Fake Kill Bricks and Minigame  (Read 993 times)

I was wondering if there was a way to make it so that bricks would not respawn once the fakekillbrick event is activated until the minigame resets.

Thanks for the help,
Ravencroft

Code: [Select]
[0] onWhatever>Self>fakeKillBrick>[5]
[5000] onSame>Self>disappear>[-1]
[0] onMinigameReset>Self>disappear[0]


lol I haven't been on Blockland for a while. I'm still getting used to everything again. Thanks for the help jes00.

Code: [Select]
[0] onWhatever>Self>fakeKillBrick>[5]
[5000] onSame>Self>disappear>[-1]
[0] onMinigameReset>Self>disappear[0]
He wants it to fake-kill indefinetly till the minigame actually resets

He wants it to fake-kill indefinetly till the minigame actually resets
Exactly, that's why he has the -1 for disappear.
Oh, you mean have the brick remain as a fake killed brick on the ground. Put -1 after the fakekillbrick

Code: [Select]
onThis > Self > fakeKillBrick > 0 0 0 > -1
onMinigameReset > Self > Dissapear > 0

Ok I figured out how to do it but now I have a new problem. If I have too many bricks that do these events, none of them will respawn. And if I only have a couple, they respawn no problem.

It says Too Many Events at once. Any suggestions on how to fix this?

It says Too Many Events at once. Any suggestions on how to fix this?
Raise the schedule.

When you start the server, click Advanced and raise the Schedule Quota.