Author Topic: Chunk gen - need someone to finish it  (Read 2004 times)

http://dl.dropbox.com/u/22217440/Chunk.txt

could someone finish this, Plornt had been working on it for awhile, and then development kinda....yeah

8:18 PM - Plornt: http://dl.dropbox.com/u/1633022/terraChunk2.cs
8:18 PM - Plornt: doesnt work completly
8:18 PM - Plornt: createTriggerFromPoint(position);
8:19 PM - Plornt: it will start creating chunks from there

8:20 PM - Plornt: the only thing that needs work is creating chunks based where bricks are


What is this?
Actually, it seems Plornt has been inspired enough to try and work on it a bit again



It should load like 4 - 5 chunks in every direction just so you don't get as lost.
Well, Plornt decided to start working on it right after I asked him if I could post it, the new chunkgen creates 6 chunks all around, hes completely redone it at this point :P

Why is this called a generator/gen? All it does is add/remove bricks when you move closer/further to/away (from) them.

Correct me if I'm wrong, but doesn't this make saving your own / other builds a tedious task, now?

Correct me if I'm wrong, but doesn't this make saving your own / other builds a tedious task, now?
The idea is to use it on finished builds. I don't really see a use for it though.

Why is this called a generator/gen? All it does is add/remove bricks when you move closer/further to/away (from) them.

The idea is to use it on finished builds. I don't really see a use for it though.
Right, but unless you can toggle it, you will have a hell of a time trying to fix errors.

I don't really see a use for it though.
I think the idea may be to reduce FPS lag.
Not sure if the gain in FPS is worth the increase in bandwidth and server processing (how much that increase is, I don't know) and how bad it looks.
Nor does it even make any sense to me - why not just decrease your draw distance?
« Last Edit: December 30, 2011, 12:37:06 PM by Headcrab Zombie »

Correct me if I'm wrong, but doesn't this make saving your own / other builds a tedious task, now?
nope. it saves as normal. you can toggle it before you load bricks so that the bricks are already in chunks waiting for players to walk into them.

nope. it saves as normal. you can toggle it before you load bricks so that the bricks are already in chunks waiting for players to walk into them.
And what if somebody else wants to save, then? Somebody who can't toggle it?

And what if somebody else wants to save, then? Somebody who can't toggle it?
Why would anyone want to save  :cookieMonster: