Author Topic: Taboo's Text Based Space Adventure! updating is for friendtttsssss  (Read 5784 times)

Use the large key on the locked diary.

>You aren't very surprised when the large key just clinks on the outer edge of the lock. It is in fact too large.
>You need the Goldilocks Key.

OPEN your INVENTORY and ORGANIZE that nearly bottomless PIECE OF stuff.


Brace yourself for gross things, and head into the Med Bay.

Think about what happened to your brother, who is a security guard on the ship.

OPEN your INVENTORY and ORGANIZE that nearly bottomless PIECE OF stuff.
>Whoa stuff, organization!
You arrange your 44 dollars into a neatly folded bundle in the wallet, where you store your two useless keys, magnifying glass, and the ID. You put it in your right pocket with the mallet and pen knife/knife combo, carefully covering the blade with the flaps of the wallet.
>You put the extra plasma cartridges in your left pocket alone for quick and easy access.
>You take your baller shield in your left hand and your blaster in your right. Not very convenient for multitasking, but it'll have to do for now.


Brace yourself for gross things, and head into the Med Bay.
>This time you more confidently kick the door in, and wouldn't you know it, this time there is totally someone (thing?) waiting for you. Some sort of reptile creature on two legs charges at you suddenly.
>COMBAT<
>COMMANDS:
>Attack {method}
>Use {item}
>Converse {speech}
>Attempt escape

Defend with shield
tell him you mean no harm

Attack, try to cripple it by shooting its limbs.

Defend with shield
tell him you mean no harm
>You attempt to block the charge with your shield.
?>Roll(1d6)+0: 3
>You almost fail, and the shield makes a painful crunching sound as it takes heavy damage.
>You attempt to reason with it. "I don't mean you any hostility!" It's a lizard, and thus doesn't care.


Attack, try to cripple it by shooting its limbs.
>You take aim with your blaster and try to cripple the damn thing.
?>Roll(1d10)+0: 8dmg
>The attack hits solidly and the lizard slows down considerably and takes the defensive, growling and hissing at you.

Find something to trap it.

note: rolls done here
defense rolls are 6d, attack 10d, speech 12d, chance 20d, etc. 4d


Deliver a coup de gras to the cranium of the lizard.

Find something to trap it.
>You glance around the room quickly and spot what was probably a vomit bucket, and leap for it. You jump at the crippled beast.
?>Roll(1d10)+3crippled: 11
>That was effective! You slam the bucket down on top the thing and it ceases movement entirely. You weigh it down with a nearby clock and leave it.

>+20/100 exp