Poll

churros?

in chocolate.
1 (100%)
in caramel.
0 (0%)

Total Members Voted: 1

Author Topic: Cylofort; A build/defend game  (Read 9941 times)

What will them AIs be like???

looks cool explain gameplay

I should really get to drawing your stuff sometime :I

It looks like an ordinary building game, but it's way cooler then that. It also uses a completely rebuilt mining framework from my old game Bitbuilder.
I KNEW IT.


Looks great but needs place in OP?




I still have all my other games in the second post. OP was raped clean & hot.


From left to right:
Concrete cube, concrete r-ramp, concrete l-ramp, concrete barrier, fence cube, fence r-ramp, fence l-ramp, grill plate (damages enemies), sentry pillar.

Credit to mega bare 4 sentry idea

I tried making something in that style and made a turret

:D



Woah that's a pretty hot turret.

Needs more red-grey and less isometric.



Oh yeah if you have brick ideas, the bricks are going to have two categories.

Attachment, and brick. If it's an attachment it goes on top of existing bricks, if it's a brick then it can be placed independently.
« Last Edit: February 06, 2012, 10:22:51 PM by Extrude »



I need another generic building material.


I was thinking that, but wood probably can't survive being blown up by a nuclear bomb.
 :cookieMonster:



I don't really like the steel fence piece though.