Author Topic: BlockOS [On hold until further notice]  (Read 83460 times)

Why not do BlockOS_MouseCapture::onMousewhatever instead of packaging for all mouse event controls, testing for the blockos one, and then needing a parent
Because inheritance is broken on MouseEventCtrls.

also doesn't your drag function mean that the icon will suddenly move to have the mouse centered instead of moving relative to the mouse?
Yes, there is a noticeable 'snap', I'm going to fix that before the release.

Because inheritance is broken on MouseEventCtrls.

Yeah I've noticed it can be unreliable unless it is done a certain way
I got it to work in TMBI for a couple of mouse event controls
basically the mouse event control has to have the name when it is created, which means that it looks like it doesnt work in the gui editor until you name it, then do control+x and then paste it back in.  However, as long as it starts with a name in script, inheritence works correctly.

That befuddled me for quite some time

A CHALLENGER APPEARS


A CHALLENGER APPEARS

TBH BlockOS seems like a lost cause, Brian is moving to Africa, Nullable's lost in Denmark, and I don't have much time to work on it anymore. So this is not definite but BlockOS is dead until further notice, good day!
« Last Edit: June 22, 2012, 06:52:25 PM by Fluff-is-back »

A CHALLENGER APPEARS

-snipsnip-

A wild OS has appeared!

On a serious note, if you need some people to help you out Port, I'd be interested in helping. If not, then okay.

TBH BlockOS seems like a lost cause, Brian is moving to Africa, Nullable's lost in Denmark, and I don't have much time to work on it anymore. So this is not definite but BlockOS is dead until further notice, good day!
I'm not lost; I just have somewhat less time to work on it than usual. That said, as you can probably tell, I haven't been awfully interested lately.

BlockOS is dead
see you never.

BlockOS7
I hope no one expects any further updates.

damn... It was nice =(

Welp. This sucks I liked this :c

It was nice, but honestly it didn't have a lot of potential usefulness, and practically none in terms of gameplay.  Really, it mostly just made a better way to manage guis without keybinds and stuff.

We can't just let this die. We need a new development team. I'd help with extra stuff. Anyways I'm making BlockOS7 trailer, even though it died.
« Last Edit: June 23, 2012, 11:12:53 PM by Freek »

Port, lets do this.

I loved this mod, so i am keeping it forever, even though it is dead.

We can't just let this die. We need a new development team. I'd help with extra stuff. Anyways I'm making BlockOS7 trailer, even though it died.
Brian gave me permission to continue the mod.

What I'm doing so far is keeping a lot of the inside code, but re-skining it to look a lot nicer. Brian gave me some request that I must implement, so those will be going in later. In the next update that comes out whenever I finish this, I'll put a message in about the change of ownership and what it means.
« Last Edit: June 24, 2012, 01:49:06 PM by Scout31 »