Inventory system is being redone. It will allow for weapons to be specialized. Kill a bunch of marines, and your sword may become stronger against marines but cursed if marines use it. Use one sword alot and you will be able to use it better than just picking up one of the same type. This will also allow for more colored clothing, as well as phones to communicate and eternal poses that always point to one location, or cards that will always lead you to another player.
Currently working on chunk gen and terrain management which is the hardest thing to do so far, as working with bricks that have to be loaded is a pain.
Currently scripting multiple fruits, and I will have to make sure none of them are abusable (ie: weak person with a fruit that can cut people apart being able to cut apart anyone, or flying fruit allowing you to fly forever and glitch through water. fruits will be able to be leveled up, so the flight fruit might allow you to fly longer or use wind like attacks.
Swordsmanship and markmanship will work the same way. Each will feature different paths to go down, such as two swords vs one sword, or long range rifles vs short range pistols vs archery.
a problem i've realized was that people need to sleep irl. Placing a flag brick will allow you to capture areas within a certain radius. You will be able to set a 'down time' of up to 8 hours on only one flag, which will prevent it from being taken down by the enemy and protect all buildings inside of it. you may capture multiple islands by placing multiple flags. if someone else has a flag over an area you want, you will be able to destroy their flag and set up your own.
you will be able to build anywhere that isn't on an enemy flag zone or in the middle of the ocean. you will be able to build on non captured zones. benefits to captured zones are a bonus 10% fighting power, and the down time for 1 zone.