Author Topic: Mario Kart Maps Project  (Read 2493 times)


I will be recreating many SNES and GBA racetracks and battle courses, and possibly an N64 one or two. They will be adjusted to fit Blockland better, with refinements like raising the walls and adding finish banners to the SNES courses.




 
 Ghost Valley 1 (Boos to be added soon)

 
 Battle Course 4 (temporary block texture)

View Images For Full Size


 SNES:
  • Donut Plains 1
  • Bowser Castle 1
  • Choco Island 1
  • Koopa Beach 1
  • Koopa Beach 2
  • Vanilla Lake 1
  • Vanilla Lake 2
  • Mario Circuit 3
  • Donut Planes 2
  • Battle Course 1
  • Battle Course 2
  • Battle Course 3
  • Battle Course 4

 GBA:
  • Shy Guy Beach
  • Sky Garden

Other Media:


Suggest other tracks to do, and which I could leave out.
« Last Edit: January 02, 2012, 12:38:11 PM by Nasoa »

Seems like a very big project. Good luck.

SNES Rainbow Road

GBA Rainbow Road

I hope someone somehow makes some Mario kart 7 tracks too.
I know your probably thinking its too much but I would like Neo Bowser city re made for Blockland,We have working rain.

I'll probably do SNES rainbow road.
« Last Edit: January 03, 2012, 11:36:03 AM by Nasoa »


What will happen when you fall off the track, do you get teleported back onto the track or not

What will happen when you fall off the track, do you get teleported back onto the track or not
There'll be a kill trigger below, it's not really my issue how to handle respawning but the host's, though. If anyone could help me out with that it would be great.


N64 Sherbert Land if possible

I know it's somewhat much of a request, but could you make all or at least some N64 maps?

Interesting, I thought about doing this myself a while back. Hope you finish ;)

Finished Battle Course 4! Ignore the weird colors, this is a Blockland issue.


Shy Guy Beach?
Oh yes I loved setting my name on every time trial place on that map.

DS Rainbow Road: http://forum.blockland.us/index.php?topic=61695.msg4407243#msg4407243

I can give you the model if you want. It's correctly scaled.