Poll

Graphics?

8 Bit
1 (5.9%)
16 Bit
12 (70.6%)
Casual art.
4 (23.5%)

Total Members Voted: 17

Author Topic: Province of Elements - stuff (InDev)  (Read 4570 times)

Maybe just The Province of Elements?

That sounds nice, since all the cities are kind of in a little province. And they're all named after elements. Yeah just stated the obvious.

I know I told you in the last topic this won't be done, and I still think that, but I'll at least wish you good luck.

elemental council
That could be another name, possibly the name for the elemental ruler's meetings.

That sounds nice, since all the cities are kind of in a little province. And they're all named after elements. Yeah just stated the obvious.

I know I told you in the last topic this won't be done, and I still think that, but I'll at least wish you good luck.
Yeah, I have fears that I won't get it done but I have more ideas of me completing this.
I'm trying to not make this another one of those complicated things I just wander into and give up on in a minute.

Yeah, I have fears that I won't get it done but I have more ideas of me completing this.
I'm trying to not make this another one of those complicated things I just wander into and give up on in a minute.

If you give up on this, I will personally find you and kill you.

If you give up on this, I will personally find you and kill you.
okaaay

A game like this will require over a 1,000 lines of code. Good luck.

A game like this will require over a 1,000 lines of code. Good luck.
?
A 16-bit 2D Pokemon-like game?
Or does that still require 1,000 lines?
Also, I know you're good at this, and if you don't mind, do you think you could help a little?

Pokemon probably took 3-4 thousand.

?
A 16-bit 2D Pokemon-like game?
Or does that still require 1,000 lines?
Also, I know you're good at this, and if you don't mind, do you think you could help a little?

Of course it will require that much. You're going to have AI for tons of different monsters, switching between settings, item unlocking, tons of artwork, animations, etc.

And Pokemon is many thousand lines of code at least.

Pokemon probably took 3-4 thousand.
Well, that's Pokemon though. The trip around the whole map is about half of Pokemon's, I should assume. And, Pokemon has all those lines of code for the whole pokemon catching system and such, random appearing in grass, ect.

Yeah, if you are going to have AI you need pathfinding.

Yeah, if you are going to have AI you need pathfinding.
Eh, true.

And, Pokemon has all those lines of code for the whole pokemon catching system and such, random appearing in grass, ect.

Except that's kind of simple code.

Except that's kind of simple code.
I guess, I was thinking the whole spontaneous part of the coding would make it difficult.

I guess, I was thinking the whole spontaneous part of the coding would make it difficult.

Actually it would be pretty basic if you use math variables.

While walking in grass, the game checks a variable to decide whether a Pokemon encounters you. ??? No more than one hundred lines of code, and that's if they're inefficeient.