Variable's can be set to words/letters, yes.
No you cannot convert events to text,
and i noticed another little flaw, instead of using == for the Money variable try using >=
again, my example was very dumbed down. the only use for == in my example to check the updated variable, not checking for the amount of money the person has. if i were to use >= for the events im using in my bank and skyscraper where, at least for the TBTskyscraper being about 50 stories tall, it simply would not work.
i also have another dilemma.
with the bank for my city that im trying to make as realistic as possible, im trying to make a bank brick, separate from the "deposit, withdraw money" brick that when clicked allows someone to steal all of the money that people have stored in that one bank but still allow the owner of the money to be able to take that money out. im assuming i would accomplish this task by transferring the client's money to a brick and saving that variable as the player's BL_ID. to avoid overlaping money at different banks, i was wondering if i could make a complex variable made out of an already existing variable and another word, such as "bankname<var:cl:blid>"
i forget if its specifically blid or another word for their BL_ID.
sorry, long post. i would figure this out but im away from my computer at the moment.