Poll

New set of feature's name? (read)

BLG Unite
7 (77.8%)
BLG Link
1 (11.1%)
Other (post)
1 (11.1%)

Total Members Voted: 9

Author Topic: BLG (Unite) Development  (Read 46332 times)

However, there's a ton of stuff out there already which uses the BL port on TCP.
Ton of stuff:
  (1) Remote Control


Either way, ways around that.

However, there's a ton of stuff out there already which uses the BL port on TCP.
add-ons or programs?
I haven't pushed my commits in almost all day, so what is there isn't the newest version.  Starting tomorrow, I'll be running the glass-server off of my server so that it will be accessible by others. You can just pull the latest version of the add-on and see if you can spot any bugs. If you think it's server related, tell me and I'll look in to it.
alright will do

Greek2Me is pretty much our dedicated tweaker atm.
I feel so important :)

I feel so important :)
Lol, tweaks make all the difference! If it weren't for you, we wouldn't have swapping icons! Or images!

I started a project like this, I ended up cancelling it because it would be failed.

Which is why we're using encryption and tons of security.

Also, can't work much of anything today because some bugs in the new build.
« Last Edit: August 15, 2012, 11:01:48 AM by Scout31 »

Which is why we're justing encryption and tons of security.
Was it you that got called out for plaintext password transmission? :cookieMonster:

Was it you that got called out for plaintext password transmission? :cookieMonster:
No, it was that guy running "rate blocklanders". I've never had a plain-text password transmission except in my stuffty BuB, in which I honestly had no idea what I was doing.

No, it was that guy running "rate blocklanders". I've never had a plain-text password transmission except in my stuffty BuB, in which I honestly had no idea what I was doing.
You're dropping pointless encryption, right?

You're dropping pointless encryption, right?
The one we had the long discussion about last night? No.

The one we had the long discussion about last night? No.
Why do you need to tunnel anything?

Though we still need the glass server for scheduling and server tracking (and some of my future plans). All the scheduler does is delay the tunneling. Since the functionality is pretty much the same, why reinvent the wheel?
Dedicated Scheduler
Schedule events up to three weeks ahead of time. Examples of events are start server, stop server, reboot, load save, clear bricks, reset minigame, change map, along with custom events that can be added by add-ons.
The wrapper is optional. Some features are disabled when the wrapper is not present.

If you're using an external program to capture console output, why do you need a remote server to take care of other things?

The wrapper is optional. Some features are disabled when the wrapper is not present.
Scheduling is not disabled, and schedule() is not reliable.

Apparently you didn't know getDateTime was a function :cookieMonster: