Poll

New set of feature's name? (read)

BLG Unite
7 (77.8%)
BLG Link
1 (11.1%)
Other (post)
1 (11.1%)

Total Members Voted: 9

Author Topic: BLG (Unite) Development  (Read 46037 times)

Server sided I mean. Your client is connecting fine.
Connection from <ip taken out because people have pointless phobia of sharing it>
Connection identified as Client
Challenge Success - (Ark)
BL auth success

auth.blockland.us was a huge help in the debug process by return "NO" for your auth request. The only thing I can think of is that auth.blockland.us doesn't put in results for server auth, just client. In that case, I need to add a master server checker to Glass Server.

Do you have an estimation on the release of A3 or A4 or whatever?



When it's done.
I could just really use it for my server i=since the remote stop/start is broken with v21

Again, that is still not implemented. At all. We're waiting on Nullable for that one.

I've managed to fix the bug, but it requires an update to the add-on. I'm just going to go ahead and push A4 now and delay the prefs to A5.

Change-log:
Code: [Select]
- Server no longer uses $Pref::Player::NetName. Just join the server once.
- Notification system has been implemented.
- Fixed installer opening issue (Submitted by Uxie)
- Servers now auth correctly
- New default background

hey cunt, make RTB a desktop icon.

That sounds pointless.

That sounds pointless.
i hate shift tab, i hate f10, now make it a damn icon because it was so much better that way in BOS.

You know that you can rebind the overlay, correct?

I have mine set to Delete lol

You know that you can rebind the overlay, correct?
i dont like binds.

why can't i turn off BLG notifications

i use blota's

speaking of remind me to send you how to use blota notifications once i have it fully finished