Author Topic: Emitter sizes  (Read 800 times)

Is there a way to make an emitter's size dependent upon your distance from it? Like lights have the far size and near size?

Thanks in advance,

Brian

You mean depth, like when you get closer to something it appears bigger?

Yeah, that already exists.

Yeah, exactly. What is the name of the parameter?

How to change depth, step by step:

1. Start a server.
2. Move forward, backward, left, or right.

In other words, Torque works in a grid system called a Cartesian Plane, and works in X, Y, and Z.
X = side to side,
Y = forward and backward,
Z = up and down.

That means that the farther away from something you are, the more naturally small it will appear.
« Last Edit: January 07, 2012, 08:00:01 PM by Ipquarx »

Then that's not what were talking about, I mean is there a way to change the size that an emitter displays as? The same way that most default light's flares smaller as you back away (nearsize and farsize).

that's the same thing as i said, the farther away you are in position from the object or item in question, the smaller it will look.
The light isn't changing size, it just looks that way because you're moving away from it.

Exactly so can I change or reverse that process and make it larger as I move further? With lights you can set farsize to 2 and nearsize to 1 and it would get larger when you're further away. I'm asking if there's something like a farsize for emitters?

No, there is not.
You could of course make your own game with TGE and then it would be possible, but not in blockland.

I could barely figure out an emitter, let alone making my own game. :P

Thanks for your help.

I have seen some poorly made emitters that wil actually disappear, or be partly non-rendering when you get too close to them.  One example is the black hole emitter I believe, or that ion launcher thing.

If you made an emitter with many shell layers, as a player exits one layer it will suddenly display the next one.  It will probably look terrible, but it will indeed appear larger as you move away from it.