Well Taridge, if you don't want to go crazy, the most necessary stuff for the carrier would be the Hanger/ the walkway outside going around it for the guns (like on the map, or we can add those things on the deck like the real thing), and if you really wanted, super structure. Im still searching for pictures of the old TDM, involving things like markings on the deck. I may just load it instead.
I've already started work on the hangar under the deck, walkways I just finished, in fact, almost the entire sublevel is done, and I tried my hardest to make it resemble an Eslove class carrier. Hull shape is fixed, hull painted, railings up, doors to interior installed, working on supports for the runway, etc. I've already planned out the deck, including markings, and if you'd like I can try to work out some sort of cable for planes to catch on to, and if I can figure out the right event I can make it shut the plane off upon touching it, then turn it back on a couple seconds later so the pilot can continue taxiing. The tower is already being planned out, too. Once I finish all this I'm going to redo the stern and add a rudder and props. Kiwi and I are also thinking about putting an engine room inside the hull, but we're not sure just yet. Rooms we've discussed are munition storage, aircraft hangar, mess hall, captains offices, radar, traffic control, onboard armory, navigation room, and bunks.
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The whole thing uses default bricks (That I know of, at least), wedges, and JVS to reduce the possibility of gaps when it's loaded into another server, thus saving us the burden of patching.
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Besides, I love going crazy!