Poll

What Size should a standard logic brick be?

2x3 brick (big)
1 (20%)
2x3 flat (medium)
1 (20%)
1x1 brick (with each plate layer being a input/output)(Small)
3 (60%)

Total Members Voted: 5

Author Topic: Logic Bricks - Beta Release  (Read 9102 times)

Also, how are you rendering those "input blocks" on bricks? Custom .blb's?

As of now they are static shapes.

I have to say, this seems really loving useless.

You can do just the same with evens and save a lot of unneeded bricks in the process.

I have to say, this seems really loving useless.

You can do just the same with evens and save a lot of unneeded bricks in the process.

It looks really really cool.

  • Painting a wire brick rainbow now enables wires of 2 different colors to be connected
  • Duplicating Now Works Faster
  • Loading Bricks Works Faster

._. release
these are almost like the redstone of blockland

though they are too complex.

Just spent about 2 hours on this server making a public time pulsar. Pretty awesome

Adding 32+32 at the end?

I'm guessing from the 6-bit being 100000 that you're working in base64? Unless you're using a different method.

I personally use 4-bit hexadecimal.


Fixes

  • Painting from Rainbow back to None on a wire brick now works correctly
  • Adding More wires to a line no longer triggers onPowerOn or onPowerOff events when the state doesnt change

known bugs:

  • Not Gates fail to work sometimes
  • Not Gates still don't load oriented right

Server isnt quite updated yet.

Wow I will explode when you release this!
« Last Edit: January 19, 2012, 12:10:29 PM by CheeseDragon »

A logic machine that will do all simple arithmetic functions (divide,multiply, add, subtract.)
Is it possible...?

if it is, divide by zero if you don't like the server you're on.  :cookieMonster:

A logic machine that will do all simple arithmetic functions (divide,multiply, add, subtract.)
Is it possible...?

if it is, divide by zero if you don't like the server you're on.  :cookieMonster:
It'd be hard to do a pure logic multiplication system. It'd be even harder to do a pure logic division system since it involves lots of multiplication.

Also, the non-flipflop gates are extremely buggy. I can't even make an adder out of it.

NOTs are a bit buggy.


They don't seem to work if rotated a certain way in certain places or something.

They don't seem to work well when there's a number of things down the wire.
« Last Edit: January 21, 2012, 02:31:56 PM by otto-san »

Also, the non-flipflop gates are extremely buggy. I can't even make an adder out of it.

explain.

NOTs are a bit buggy.


Yes, This is on the too-do.
« Last Edit: January 21, 2012, 10:36:16 PM by Melting Plastic »

  • Fixed Issue With Duplicator messing with color-comparisons

I started on making some memory on the server :)
« Last Edit: January 25, 2012, 10:26:15 AM by Melting Plastic »