Poll

What Size should a standard logic brick be?

2x3 brick (big)
1 (20%)
2x3 flat (medium)
1 (20%)
1x1 brick (with each plate layer being a input/output)(Small)
3 (60%)

Total Members Voted: 5

Author Topic: Logic Bricks - Beta Release  (Read 9088 times)

Release a first beta.
Private or not.

This is so awesome, I just had to bump it...

When I was on the server I just ghosted endlessly.

Once I get the Chance I'll Get on and Clear Spam

Once I get the Chance I'll Get on and Clear Spam
It was a while ago, it's better now. Also, I think it was because of all the pulsars.

Wires can now hold floating values other than 0 or 1, like 9999 or -2.34.  Variable Event replacers can be put into the setlogicpowered event. 

added a "adder" gate, and a greaterthan gate.

Any brick can act as a powered brick.
« Last Edit: February 24, 2012, 01:00:25 PM by Melting Plastic »

  • Every wire brick now has a VCE variable called <var:brick:power>, seamless interaction between VCE and Logic Bricks is now possible.
  • Added A Pole getting feedback on what size logicgates should be.

  • Changed All Logic Brick to flat and compressed form - much nicer to the eyes
  • Added Equal-To Brick
  • Powered Bricks now can automatically update if a VCE variable in the setlogicpowered event changes
  • Not Gate Fixed
« Last Edit: February 21, 2012, 04:58:05 PM by Melting Plastic »

Bump for Beta Release :)

« Last Edit: February 24, 2012, 12:10:12 AM by Melting Plastic »

To be honest I liked poweredbrick, it's faster to change brick than to mess with VCE.


its still there

You said it was useless so I assumed you removed it.

You said it was useless so I assumed you removed it.

Ya - I'll edit and rephrase that - sorry.

as a note - you don't need to put a VCE variable into the setlogicpowered event, a 1 or 0 works just fine as well.

as a note - you don't need to put a VCE variable into the setlogicpowered event, a 1 or 0 works just fine as well.
Fairly generic VCE thing. :cookieMonster:

But it still takes time to open up and hunt through the event list.

But it still takes time to open up and hunt through the event list.

Duly noted, I'm thinking of replacing the powered brick with a "switch brick" that has default events for toggling on and off; maybe with simple animation too.