I've always looked at deathruns and seen many things that can be improved. Scenery, for example, and pathways. Most deathruns only have a single linear path of traps, no shortcuts and no secrets. I aimed to change much of that when I began this project with a few friends last weekend.
Story:The story is that some explorers were sailing by on a boat and saw the island. Recognising it as a lost island from old maps, they steered the ship towards it... and got stuck in a reef at the end of a pier. Now with plenty of sea gods trying to kill them, all they want to do is get away.
Pictures:Note: These are from different stages of development, I kept adding things

Stage 01: The Pier

Stage 03: The Bridge
I don't have any pictures of Stage 02: The Caves right now, i'll try to get some for later.
Server Status:I'm not using server statuses any more because when a project dies I can't take them down. Just join if you see the server.Credits:Chrisbot6
Mech Nexus
Ladezkik
Other people