Poll

What gamemode should the map be?

Bomb Defusal
28 (73.7%)
Hostage Rescue
7 (18.4%)
Other (specify)
3 (7.9%)

Total Members Voted: 38

Author Topic: Making my first map in Hammer Source - Afghanistan DM!  (Read 4354 times)

You know, the default save in Blockland? I'm making a replica of it in CSS




Keep in mind that the dev textures are temporary
« Last Edit: January 23, 2012, 01:59:54 AM by Katamari007 »

Awesome.

Is the car gonna be driveable? :D


You know, the default save in Blockland? I'm making a replica of it in CSS

current progress: 8%

After about 4 hours of work, this what I have so far:



Keep in mind that the dev textures are temporary
Burn me, I made a mistake.


Cant wait to see it when its done.

Valve, I demand you to make this a default map.

You will have to add some custom stuff in this too, though. Because if you don't, it will look weird and plain.

You will have to add some custom stuff in this too, though. Because if you don't, it will look weird and plain.
Yes like a dead blockhead model Easter egg. tied on a chair and the wall has "Consoele cumszs" on it.

Maybe you should do something with the walls so it wont look like your in a box.

I think I know how I want the T spawns and CT spawns to be set up,

one side will be T, the other will be CT, the center of the map is pretty much a neutral zone

there will be two areas where you can plant the bomb, one for sure will be at the market area, maybe the other one will be at the temple?

Looks really good so far.

I think I know how I want the T spawns and CT spawns to be set up,

one side will be T, the other will be CT, the center of the map is pretty much a neutral zone

there will be two areas where you can plant the bomb, one for sure will be at the market area, maybe the other one will be at the temple?
Maybe a bomb spot in a tower?

this looks ridiculously badass
keep it up mate

Will you post more progress pictures soon?

Looks alright but that definitely isn't 8% lol. More like 1% at most.