Author Topic: Blockland Crashes Whenever A Brick Is Spawned  (Read 2316 times)

I've had Blockland in the past and it worked fine except for a slow connection. I recently re-downloaded it and loading is perfectly fine. As soon as I place a block, no matter what type of block, the game will crash. It'll also crash if I spawn on a server, including the tutorial server, if any blocks were already spawned. I've tried removing all add-ons, including RTB. HELP!!!

back it all up saves addons screenshots then do a full uninstall when it asks if you want to kepp these things say no because you have backed them up onto your desktop then do a full reinstall play a singleplayer game on the demo see if it still does it then gradually add add ons then finaly your saves

Tried that and it still crashes.

Start a game with no add-ons.
Wait until you spawn
Open the console and type trace(1);
Press enter
Close console
Plant brick
Crash
Attach your console.log file and post it here.

How do I get the console.log file?

//-------------------------- 1/22/2012 -- 19:48:54 -----
Processor Init:
   Intel Itanium 2, ~1.95 Ghz
     (timed at roughly 1.97 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Syntax error in input.
Blockland v20 build 1511
Module Directory: C:/Documents and Settings/Spencer/My Documents/Blockland
Profile Path: C:/Documents and Settings/Spencer/My Documents/Blockland
Total Ram: 511 MB
OS: Windows XP Home Edition Service Pack 3 (build 2600)

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 800 600 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 26
  maxWindowWidth  = 1018
  maxWindowHeight = 736
Setting screen mode to 800x600x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  showing window
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 3)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1
  GL_ARB_vertex_buffer_object

OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: RADEON 7000 DDR x86/SSE2
  Version: 1.3.1062 WinXP Release
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 3)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1
  GL_ARB_vertex_buffer_object

  Video::setDevice - activate call done
  Video::setDevice - resetting canvas

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------

Binding server port to default IP
UDP initialized on port 3483
Executing config/server/ADD_ON_LIST.cs.
Engine initialized...
Authentication: SUCCESS
Destroying NET Server
Exporting server prefs...

Starting Single Player Server
Binding server port to default IP
Unable to initialize UDP - error 5
Port init failed on port 0 trying next port.
Binding server port to default IP
Unable to initialize UDP - error 5
Port init failed on port 1 trying next port.
Binding server port to default IP
Unable to initialize UDP - error 5
Port init failed on port 2 trying next port.
Binding server port to default IP
Unable to initialize UDP - error 5
Port init failed on port 3 trying next port.
Binding server port to default IP
Unable to initialize UDP - error 5
Port init failed on port 4 trying next port.
Binding server port to default IP
Unable to initialize UDP - error 5
Port init failed on port 5 trying next port.
Binding server port to default IP
Unable to initialize UDP - error 5
Port init failed on port 6 trying next port.
Binding server port to default IP
Unable to initialize UDP - error 5
Port init failed on port 7 trying next port.
Binding server port to default IP
Unable to initialize UDP - error 5
Port init failed on port 8 trying next port.
Binding server port to default IP
Unable to initialize UDP - error 5
Port init failed on port 9 trying next port.
Loading compiled script base/server/scripts/DamageTypes.cs.
Loading compiled script base/server/scripts/allGameScripts.cs.
... Shape with old version.


--------- Updating Add-On List ---------
Executing config/server/ADD_ON_LIST.cs.
Checking Add-On Weapon_Sword
Checking Add-On Weapon_Spear
Checking Add-On Weapon_Rocket_Launcher
Checking Add-On Weapon_Push_Broom
Checking Add-On Weapon_Horse_Ray
Checking Add-On Weapon_Guns_Akimbo
Checking Add-On Weapon_Gun
Checking Add-On Weapon_Bow
Checking Add-On Vehicle_Tank
Checking Add-On Vehicle_Rowboat
Checking Add-On Vehicle_Pirate_Cannon
Checking Add-On Vehicle_Magic_Carpet
Checking Add-On Vehicle_Jeep
Checking Add-On Vehicle_Horse
Checking Add-On Vehicle_Flying_Wheeled_Jeep
Checking Add-On Vehicle_Ball
Checking Add-On Sound_Synth4
Checking Add-On Sound_Phone
Checking Add-On Sound_Beeps
Checking Add-On Script_Player_Persistence
Checking Add-On Script_ClearSpam
Checking Add-On Projectile_Radio_Wave
Checking Add-On Projectile_Pong
Checking Add-On Projectile_Pinball
Checking Add-On Projectile_GravityRocket
Checking Add-On Print_Letters_Default
Checking Add-On Print_2x2r_Monitor3
Checking Add-On Print_2x2r_Default
Checking Add-On Print_2x2f_Default
Checking Add-On Print_1x2f_Default
Checking Add-On Print_1x2f_BLPRemote
Checking Add-On Player_Quake
Checking Add-On Player_No_Jet
Checking Add-On Player_Leap_Jet
Checking Add-On Player_Jump_Jet
Checking Add-On Player_Fuel_Jet
Checking Add-On Particle_Tools
Checking Add-On Particle_Player
Checking Add-On Particle_Grass
Checking Add-On Particle_FX_Cans
Checking Add-On Particle_Basic
Checking Add-On Light_Basic
Checking Add-On Light_Animated
Checking Add-On Item_Skis
Checking Add-On Item_Key
Checking Add-On Emote_Love
Checking Add-On Emote_Hate
Checking Add-On Emote_Confusion
Checking Add-On Emote_Alarm
Checking Add-On Brick_V15
Checking Add-On Brick_Treasure_Chest
Checking Add-On Brick_Teledoor
Checking Add-On Brick_Large_Cubes
Checking Add-On Brick_Halloween
Checking Add-On Brick_Christmas_Tree
Checking Add-On Brick_Checkpoint
Checking Add-On Brick_Arch

---------  Loading Add-Ons ---------

Executing config/server/musicList.cs.


Datablock Report:
  Base:    421
  Paint:   252
  Add-Ons: 0
  Music:   0
  Total:   673


*** LOADING MISSION: Add-Ons/Map_Bedroom/bedroom.mis
*** Stage 1 load
Mission Name: Bedroom
Mission SaveName: Bedroom
Mission Description:
*** Stage 2 load
Executing Add-Ons/Map_Bedroom/bedroom.mis.
*** Mission loaded
Regenerating file manifest
Got 677 items in manifest, 0 files hashed
Got connect request from IPX:00000000:000000000000:0
  lan name = Blockhead
Connection established
Connected successfully, killing other pending connections
AUTHCHECK: Blockhead = LAN client -> LAN server, loading
CADD: 6057 local
 +- bl_id = 999999
 +- no auto admin
*** Sending mission load to client: Add-Ons/Map_Bedroom/bedroom.mis
Binding server port to default IP
UDP initialized on port 30495
Binding server port to default IP
UDP initialized on port 62095
Binding server port to default IP
UDP initialized on port 53720
Binding server port to default IP
UDP initialized on port 48552
Binding server port to default IP
UDP initialized on port 37272
Binding server port to default IP
UDP initialized on port 2713
Binding server port to default IP
UDP initialized on port 20132
Binding server port to default IP
UDP initialized on port 43972
Binding server port to default IP
UDP initialized on port 39945
Binding server port to default IP
UDP initialized on port 55762
*** New Mission: Add-Ons/Map_Bedroom/bedroom.mis
*** Phase 1: Download Datablocks & Targets
Received manifest and requested 460 blobs. (217 duplicates removed)
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
CDN Download finished
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
  Successfully loaded mission lighting file: 'Add-Ons/Map_Bedroom/bedroom_ce7dd2f0.ml'
Mission lighting done
Blockhead spawned.
Console trace is on.
Entering EM_AdminMenu::onMouseEnter(5078)
Leaving EM_AdminMenu::onMouseEnter() - return
Entering EM_SaveBricks::onMouseEnter(5073)
Leaving EM_SaveBricks::onMouseEnter() - return
Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, escapeMenu)
   Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
      Entering cursorOff()
      Leaving cursorOff() - return
      Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
      Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
   Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
Leaving [CanvasCursor]GuiCanvas::popDialog() - return
Entering GameConnection::setLagIcon(6056, true)
Leaving GameConnection::setLagIcon() - return
Entering GameConnection::setLagIcon(6056, false)
Leaving GameConnection::setLagIcon() - return
Entering mouseFire(1)
Leaving mouseFire() - return 1
Entering Armor::onTrigger(44, 6952, 0, 1)
Leaving Armor::onTrigger() - return 6952
Entering WeaponImage::onFire(199, 6952, 0)
   Entering posFromRaycast(6031 77.2439 -81.7556 286.312 0 0 1)
   Leaving posFromRaycast() - return 77.2439 -81.7556 286.312
   Entering Projectile::onAdd(7089)
   Leaving Projectile::onAdd() - return 76.6871 -83.8008 288.469
Leaving WeaponImage::onFire() - return 7089
Entering brickDeployProjectile::OnCollision(198, 7089, 6031, 1, 77.243919 -81.755569 286.312012, 0.000000 0.000000 1.000000)
   Entering getAngleIDFromPlayer(6952)
   Leaving getAngleIDFromPlayer() - return 1
   Entering getAngleIDFromPlayer(6952)
   Leaving getAngleIDFromPlayer() - return 1
Leaving brickDeployProjectile::OnCollision() - return
Entering ProjectileData::onExplode(198, 7089, 77.243919 -81.755569 286.322021)
   Entering getBL_IDFromObject(7089)
      Entering getBrickGroupFromObject(7089)
      Leaving getBrickGroupFromObject() - return 6059
   Leaving getBL_IDFromObject() - return 999999
Leaving ProjectileData::onExplode() - return brickDeployExplosion
Entering mouseFire(0)
Leaving mouseFire() - return 0
Entering Armor::onTrigger(44, 6952, 0, 0)
Leaving Armor::onTrigger() - return 6952
Entering plantBrick(1)
Leaving plantBrick() - return
Entering ServerCmdPlantBrick(6057)
   Entering fxDTSBrick::onAdd(7095)
   Leaving fxDTSBrick::onAdd() - return
   Entering fxDTSBrick::onColorChange(7095)
      Entering fxDTSBrickData::onColorChange(201, 7095)
      Leaving fxDTSBrickData::onColorChange() - return 201
   Leaving fxDTSBrick::onColorChange() - return 201
   Entering fxDTSBrick::onPlant(7095)
   Leaving fxDTSBrick::onPlant() - return
   Entering QueueSO::push(6950, 7095^PLANT)
   Leaving QueueSO::push() - return 6950
   Entering fxDTSBrick::TrustCheckFinished(7095)
   Leaving fxDTSBrick::TrustCheckFinished() - return
Leaving ServerCmdPlantBrick() - return 7095
Entering plantBrick(0)
Leaving plantBrick() - return 0
Entering repeatBrickPlant(1)

and it just stops there?
I feel like there should be more, shouldn't it say something about the game closing?

Wow, that is strange.

This looks like an issue Badspot would look into.

and it just stops there?
I feel like there should be more, shouldn't it say something about the game closing?
theres a character limit on forum posts
dummy up there forgot to ATTACH his log

Here it is.

it ends in the same spot

theres a character limit on forum posts
dummy up there forgot to ATTACH his log
you get a warning when you try to post something over 2000 characters, he would have seen the warning and probably mentioned it

Badspot

  • Administrator
Go to options->advanced and check "Disable Vertex Buffer Objects (Slower, but more compatible)"

Badspot

  • Administrator
Also, consider purchasing a video card at least once per decade if you want to play games.