package Music{ function GameConnection::onClientEnterGame(%this) { Parent::onClientEnterGame(%this); %this.play2D(AUDIOPROFILE); }};activatePackage(Music);
You could do something like this, I suppose:Code: [Select]package Music{ function GameConnection::onClientEnterGame(%this) { Parent::onClientEnterGame(%this); %this.play2D(AUDIOPROFILE); }};activatePackage(Music);
package Music{ function GameConnection::onClientEnterGame(%this) { Parent::onClientEnterGame(%this); %this.play2D(BGM_Stress); }};activatePackage(Music);datablock AudioProfile(BGM_Stress){ filename = "base/data/sound/music/Stress.OGG"; preload = true;};