Poll

>INSERT POLL HERE

>OKAY
2 (66.7%)
>NO
1 (33.3%)

Total Members Voted: 3

Author Topic: [SEMI-50x40] TRILOS IV - SPACE? YOU TELL ME [ACT 1]  (Read 45420 times)

Hey, once this is finished, why not write it out as a book?

Hey, once this is finished, why not write it out as a book?
i've been thinking about trying that with some adventures
i always lose motivation for them before the 5th chapter

OBLIGATORY HARD DANCE MUSIC THAT IS SOMEHOW RELEVANT TO THE SITUATION just because i got mentioned
forget, spoke too soon. now i need that track for when a fight lasts more than -1 minute

also totally doesn't remind me of anything

>GET BACK INTO YOUR ROOM
« Last Edit: February 26, 2012, 01:49:39 PM by Cybertails1998 »

also check databases to find you what happened to humans and try to find out who was that guy who hit you on the head in the first part.

>GET BACK INTO YOUR ROOM
You quickly duck back into your room as the loud banging continues.

also check databases to find you what happened to humans and try to find out who was that guy who hit you on the head in the first part.
>ACCESSING DATABASE FOR
>>CRCD-A [TAMS1]
>
>>TAMS1 [ALONG WITH ALL OTHER FUNCTIONING TAMS] WAS FORCE-SHUTDOWN DUE TO THE KKRYONITTE VIRUS.
>>THE ONLY TAMS NOT SHUT DOWN WAS TAMS26.
>>TAMS26 HAD FALLEN OUT OF CONTROL DUE TO "SAFE" KKRYONITTE TESTING.
>
>>IT IS NO LONGER CONNECTED TO THE TRILOSLYNNE MILITARY NETWORK AND RUNS FREE.
>>THE TAMS26 WAS DISCONNECTED IN FEAR THAT IT WOULD SPREAD THE VIRUS TO OTHER FUNCTIONING TAMS.
>>IT FELL OUT OF CONTROL FROM "SAFE" KKRYONITTE TESTING.
>>CONTACT WITH TAMS26 IS HIGHLY UNADVISED.
>
>
>YOU HAVE BEEN IDENTIFIED AS THE TAMS1, CIRICAD AXIOMETRA.
>WELCOME BACK.

>>>END ACT 1



before i kick off act 2, tell me what you thought of act 1
the main thing i'm trying to accomplish is having people feel sort of connected to the characters. is that working for anyone so far?

starting act 2 when i get home

OBLIGATORY HARD DANCE MUSIC THAT IS SOMEHOW RELEVANT TO THE SITUATION
That's pretty awesome.

Act 1 turned out great. Great exposition of the personalities.
i giv it afirm 9.79482/9.79483 LOL (laugh out loud)

That's pretty awesome
I actually could bring up five metric forgettons of awesome songs like that.
Hard dance, drum-n-bass, electro, even loving dubstep. As long as it fits.

Act 1 had some story choppiness but if refined works out fine.

Get everyone to change class; make Lisa or whatever she's called (she?) and get her to be medic, Stojanow to be melee, and Navaro for defense.

Hey, the names/genders fit :o

Act 1 had some story choppiness but if refined works out fine.

Get everyone to change class; make Lisa or whatever she's called (she?) and get her to be medic, Stojanow to be melee, and Navaro for defense.

Hey, the names/genders fit :o

Lia.
Her name is Lia.
The characters are less than memorable, but it's still better than what I could do. Good job, though you could work on character development a little bit more. Bot, so far, is the most memorable character, in my opinion.

Stojanow to be melee
except VTS =/= melee
carol says he's a sniper

« Last Edit: February 26, 2012, 01:52:17 PM by Cybertails1998 »

Get everyone to change class; (1)make Lisa or whatever she's called (she?) and get her to be medic, (2)Stojanow to be melee, and (3)Navaro for defense.
1. lia is pretty much the navigator, but i suppose the multi-class part of MCNS can cover that
>STATS FOR: LIA
>>RANGED SYSTEMS: 6
>>MELEE SYSTEMS: 7
>>DEFENSE SYSTEMS: 8
>>MEDICAL SYSTEMS: 10

2. vector targeting system is pretty much a sniper, so it would be a bad idea to make him a melee.

>STATS FOR: STOJANOW
>>RANGED SYSTEMS: 12
>>MELEE SYSTEMS: 6
>>DEFENSE SYSTEMS: 5
>>MEDICAL SYSTEMS: 5

3. navaro is now the tank of the group, but keeps his dual katanas

>STATS FOR: NAVARO
>>RANGED SYSTEMS: 5
>>MELEE SYSTEMS: 8
>>DEFENSE SYSTEMS: 11
>>MEDICAL SYSTEMS: 7
>END

so now that all that's done, i'll start on the beginning of act 2

Ok sounds good. Defense will just cover us (literally) instead. I forgot stoj was VTS.

Make stoj ranged.

It's been at least a year since that Patriarch thing attacked. It was a surprisingly tough battle, seeing as how you weren't really that powerful at the time. Come to think of it, you actually almost lost that fight. Navaro had even asked to borrow your gun, you'd assumed so that he could shoot himself. Well, he didn't quite have time for that before the Patriarch charged at him.

Since then, Xeron has pretty much been a mentor to your little party. It's strange because, as TAMS1, you're supposed to be leading everyone. Well, you suppose it's okay, seeing as how you had only recently woken up from who knows how long of a sleep.

Today, the station has been fully repaired (in fact, you believe it's expanded from it's original size), and houses all 25 *true* TAMS. You haven't seen TAMS26, DCB-Z, in several months. You're sort of glad, actually- you don't really want to deal with that thing, nor do you fully know what it can do. You've assumed that the first times you encountered it, it was treating the whole thing like a deadly game of cat and mice.

Bot has finally gained a good bit of intelligence, but every now and then you catch a glimpse of the old Bot that you *admittedly* liked. He's currently the head AI of the station, something you would have never trusted him with before.

You're currently standing in the heart of the station, the Head of Command. Here you can keep tabs on all of the TAMS connected to the network. The screen tells you that there are currently 10 TAMS on the station, the other 15 are out on missions or supply runs.

What do you want to do?



also guys from this point on you can be a lot more open on the suggestions
at first i didn't really want to have huge amounts of options, but i'll give it a try now.

somewhat fitting music

>See who exactly is on missions/supply runs.