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Author Topic: [SEMI-50x40] TRILOS IV - SPACE? YOU TELL ME [ACT 1]  (Read 45594 times)

Shout in a robotic voice to get their attention

ah stuff

I knew we should have put in a hidden space




oh well, wait until the very last moment then change. They might decide to keep unloading other boxes

Well, you didn't exactly have a choice on where you were placed.

"Hey, go grab the cutting saw. I can't seem to find a way to open this thing," a higher-pitched voice says.

"You sure we're allowed to open this thing?" a more rough voice asks. "I mean, it might be for the admiral..."

"Oh, stop being such a coward, SERY. We should probably check it in case someone's trying to kill him," higher voice responds.

"If you say so, but if the commander saws our wings off for this, I'm blamin you..." SERY replies, his voice fading as you assume he walks away to grab a cutting tool.

So these guys have wings, apparently; and apparently getting them sawed off is a form of punishment. Well these guys sure sound friendly.

You hear a whirring sound and you assume that SERY has returned with the cutting tool. Well, better shift out now.

There's a look of shock on SERY and his companion's face as you shift into a a seven-foot-tall robot, not too different from them. The only major difference is that they have what look like fighter plane wings on their back- the kind that you might find on a human aircraft. They're also about a foot shorter than you- but their wings make up for their lack of height by adding an intimidating touch.

"What the hell are you?" SERY's companion demands.

"More like WHO the hell is he?" SERY counters, revealing a rather large (and indeed intimidating) gun mounted onto his wrist. "Who are you and why a-"

SERY doesn't get a chance to continue as you grab him by the throat and hurl him into a stack of boxes with incredible ease. The stack wobbles and tumbles down on him, completely crushing him.

His companion gives a screech of anger and charges at you; slashing at you with a long blade. You deflect most of her attacks- only taking minor damage- before delivering a powerful kick to her chest, which sends her flying backwards. She seems a lot lighter that SERY, actually.

You're walking towards her to deliver the final blow until the crane's claw manages to grab you, swinging you dangerously into the air.

"Well, look what we have here?" the operator muses as he swings the crane arm around before releasing you, sending you crashing into one of the high steel walls. You slide down after a moment and hit one of the crate stacks, sending you rolling down in a daze.

The companion seems to have caught her breath as you see her shadow fall across you. You attempt to get up, but she firmly places her foot on your head.

"Now then... Where were we?"

Intinate explosive self-destruct
Grab the foot and hurl it across the room

Intinate explosive self-destruct
Grab the foot and hurl it across the room
this
or grab the foot and flail him around and wreck loving everything


spoilers that's a humanized thing of the one trying to kill us!



You reach up to grab her foot, but she leaps back. "Keep your filthy hands off of me!" she shouts, firing at you.

You roll, dodging them, and you get up when you finally get the chance. You grab your own weapon and begin firing.

>BOT TARGET: REYL412
>ROLL RESULT: 3

You fire off a few shots, but she manages to dodge them all. She seems to be quite agile, actually.

Calm down and think, try to speak or make noises asking what they are doing with you

shoot the crane operator first.

You decide to fire at the crane operator instead. He attempts to grab you with the crane arm, but you manage to shatter the glass-like material that separated him from everything else.

You hear REYL coming in for another attack. Spinning around, you grab her by the neck and slam her into the conveniently located wall. There's a show of sparks as she struggles against your hold, her grey-red wings scraping against the metal wall. You don't exactly want to kill her in such a gruesome way, but you're not really left with any other option.

She struggling stops as you rip off her head, throwing it off to your left. It bounces a few times, letting of sparks each time, before coming to a rest by a few small boxes. You might've found it entertaining at one point, but not now. You release her and let her limp body fall to the ground, watching the dimly glowing Kkryonitte pool around her.

You turn around and face the crane operator again, firing off a single shot. He too falls limp, sliding out of the chair in which he was seated. Judging by the faint glow, he's either severely injured or dead.

Three casualties so far.

You look around the room, feeling a bit detached. You're brought back to your senses when you hear Axio's voice over the communicator.

"Bot, what's your status?" You're silent for several moments, not wanting to speak. "Bot, come in."

"I'm fine," you reply quietly. "I'm fine." You consider putting your weapon back on your back, but you may need it later on- even though killing someone else is the last thing you want to do.

"You sound troubled. Do you need assistance?" Axiometra asks.

"I'm fine," you repeat for a third time, sounding rather harsh.

Axiometra is silent for several long moments. "...Alright."

What now?

Somewhat more fitting than what I posted on Skype
[6:38:46 PM] Lone Wanderer: http://homestuck.bandcamp.com/track/emerald-terror

Both of these work.

Anyways, time to stealthily go and recon your way around the place, be careful not to, you know, get caught and killed. Because that would make Axiometra sad. And nobody wants that except for the guys who are going to kill you.

Where do you want to start? Here in the cargo hold or somewhere else?


Somewhat more fitting than what I posted on Skype
I absolutely love it, but the drums take some getting used to.
How do you find this awesomeness?

I absolutely love it, but the drums take some getting used to.
How do you find this awesomeness?

Homestuck Soundtrack

I was thinking we had two options:

1) wait to be moved. Shift back into a box, and disguise yourself among the already unloaded boxes which, unless searched, will be naturally moved into the facility. Would help a lot in keeping disguised.

2) run off and enter the facility another way. Would increase chances of survival and actually getting in, but harder to stay disguised.


if you can just enter the facility where the boxes would be put in, so you can quickly disguise if necessary.