Author Topic: Virtual Reality - I warned you about the magma bro  (Read 3052 times)

>smash zombies with chest
You are too weak to lift up such things.

no...

go towards the south wall and then wait as the zombies approach. Just before they get too close to trap you run AROUND them and out the exit on the east.
You are suddenly aware that your conscious is getting the craziest of ideas.

Hide in chest to confuse zombies
That sounds like a great idea! You will just hide in the chest until... wait... no, that's a crazy idea.

Make a run for the exit. Slap zombies with your gun if they get too close.
You have never been fond of running at the risk of dying.

Exit room and block doorway with chest.
As stated earlier, you are much too weak for that.

golden bullets make






"Stand the forget back! I've got a gun, with 6 loaded bullets!"


Turn bullets into sword and slash them all in one swing.

Eat bullets to increase strength, then smash the zombies with the chest.

ok now shoot them
Turn bullets into sword and slash them all in one swing.




You shoot the zombies and get 4 gold, then use your remaining 2 gold bullets & 4 gold to create a gold sword.

Sit in chest and pretend you're driving a train.



Use the chest to make a makeshift shield.

check next room




You check the next room. As you leave, the wall closes in behind you.

Curse at yourself for not taking that potential-filled chest with you.
Check room for booby traps.

melt one gold from your sword and create a map out of it. Label your current room and possible exits on the center of the "map"

Curse at yourself for not taking that potential-filled chest with you.
Check room for booby traps.











>Go through the far exit

>Go through the far exit




You go through the far exit (south), leaving the magma there to flow. Might have been a bad decision, but at the same time, it might have been good.
(4) Turrets are on the other side of this wall in front of you, but you do not know that. All you know is that there is obviously a door right there in that wall. Your Direct Sight Reference confirms that.
The room, in your vision, is empty.