
Place holder image :)
IdeasThis is really just a concept that I plan to build. Though since these new shaders and shadows are coming out, and some are like, THE END OF DOG FIGHTS! Well I had a great passion of love for dog fights, and this project will be a dog fight, with NO TERRAIN! Thats right, and when the shadows and shaders come by, it will be a hot shadowed pile of love. So, back onto the idea of the dog fight.
There will be 1 large mountain, surrounded by other smaller mountains, though if you have eyes (that render far enough) you will always be able to see this GIANT GIANT GIANT GIANT GIANT mountain. Im talking 10 16x cubes stacked up, which slowly work their way down.
Team 1Team 1 will be in a cave of some sort, down in the shady depths of a smaller mountain. You are the attackers. You go out into your biplanes and stuff and attack them with a passion. You attempt to destroy their base or do something with it. More less, the action should be really circling around the mountain. And the best way to do this is what? Have bridges going onto flying mountains where people can choose to mount onto weapons and attack flying people. Though they can easily be picked off by dropping a bomb and blowing up the entire bridge.
Team 2Team 2 will be out sitting on a plain of some sort, just a general base on the defensive side. They are staying guard and stopping enemy forces from crushing them or some stuff. They have the choice to mount on bridges connected to flying mountains and attempt to stop the enemy forces early. Though if one part of the bridge falls, they all fall. Try not to let the bridge fall. Merely driving your plane into the bridge can be the end of about 7 defenders right there. Of course there would be about 12 bridges connected to mountains.
The Mountains/BridgesThis entire thing will happen around Mt. Shader (Named after the update). This will be the epicenter of battle and the ultimate war engaged point. All battle will happen in and out and around the mountain. Walk around the edge of the mountain and launch mortars into enemy planes. Alert the base of attacks and attempt to stop them. Go onto the bridges and attempt to defend your positions. Should the bridge be destroyed, it wont come back until the minigame resets. The main point of the mountain is supposed to be ~6-8 64x cubes tall, where it all tapers out into a wilderness. If you for some reason crash your plane and live. You will be stuck in a jungle where you will probably Self Delete to get out. The Mountain will have an inside teleportation system where people can go onto different levels of the mountain, though this would be rendered useless if every bridge was blown to smithereens.
GalleryThere is no pictures of an actual build yet. But here are some of the minimap!
Hawk Eye of Map
Advanced Roping System
Inside red base
Bottom Right Corner
Blue's Valley
Blue's outside bases
HelpersWell, I'll be honest this is such a huge project I can't be in this alone, nor do I expect to be.
I hope at least 1 person who can build good bases will help me, because I can only build good terrain and make some mods. So for now I'm just working on this because I came up with this while doing my Algebra homework, time to get back to that. Though post what you think of the idea, and here's a basic list of the people who are helping
Brian Smith - Project Starter/Can Make some mods/Terrain Builder/Mountain Builder/???
Do not criticize on the fact that I haven't gotten any work done on the actual build. I literally JUST CAME UP with this idea