Not to mention static shapes always have a square collision mesh, don't they? It won't work like the interiors did.
It shouldn't be too hard to add some sort of polysoup type collision. http://www.youtube.com/watch?v=vl--48f_65U
PolySoup collision test in the FPS Environment Pack using TGE 1.5.2 and Ben Garney's OPCODE polysoup resource
No... Look at GSF carriers. It's not just 1 square around it.
We need a default terrain generator if we are losing maps. Make blockland like minecraft except with more than just cubes.
Why are you implying that i want this to replace interiors?This is to add detail to the map, and make the map feel less like a flat wasteland.