Remind me again why kompressor wants to remove Terrain for this. (I dont find it much of a difference)
Current Blockland:

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Future Blockland (Shaders and shadows)

There is a difference, basically there are shadows on every single type of brick. And if you look closely inside the tunnel, there is a complete shadow on the bottom.
But the shadows from the other image posted by kompressor look nothing like this one: (Maybe because the sun in the picture below is hitting the area where the screenshot was taken, compared to the other images.
In conclusion, I like this idea, I did not support it before but now I do. Although I still think getting rid of terrain is sort of a bad idea, on the bright side these aren't just shadows and shaders, this is dynamic lighting (which Blockland's main competitor Roblox is getting as well) it is worth removing terrain. Obviously with terrain getting moved we will have:
A. A Higher Brick Limit
B. The new v22 update will probably be 64bit support for Blockland, raising the brick limit even HIGHER.
C. Making other game developers who are competing with Blockland jelly.
D. Future graphical updates can be made, better view distance, anti aliasing, etc.
This is my opinion. (Its also my opinion that I find Roblox being Blocklands main competitor...what other game lets you build and script online?)