Author Topic: Brick++ (Brick Language)  (Read 4062 times)

As long as you DON'T replace the wrench and keep that, then I think this is fine.

Btw I modified this so much because I decided to read further in the posts. :c
« Last Edit: February 09, 2012, 07:34:15 AM by Uxie »

Yes. This is very yes, as long as it has the wrench events not modified.
This would be a good way for masterminds to make awesome stuff, or for those who can script, but not event(if there are).
Also, this would be a good way for me to learn a bit of scripting :D

This reminds me of expression 2 inside G-Mod.

Aaaaaaaah,  so annoying to make.


Public BB repo plz.
what if i just send it to you
instead of doing that.



Wait, is this implying that Torquescript is hard? Ha. Funny joke.
I don't know who you are, that's probably because I've never seen your avatar before, but you're already starting to piss me off. You're conceited with your limited knowledge of programming and have a skewed view of how programming works. Torque Script is not hard. C++ is not hard. Java is not hard. You have to know how to use them. Once you know how to use them, they are all cake to use.

Your BLG or whatever project uses a Java wrapper. Java is the worst programming language known to man. Java is the epitome of problems in programming. Its IO system is stuff. Its syntax and namespace functionality is to say the least handicapped. It misses important features other languages have, like nameless functions. I'm sorry you chose the wrong programming language to learn, but don't act like you're a badass because you know Java and scraps of other languages.

Java is the worst programming language known to man.
Sorry, but that prize goes to TS. Java might be in for a 2nd position though.

Sorry, but that prize goes to TS. Java might be in for a 2nd position though.
TS isn't a programming language. It's a scripting language.

TS isn't a programming language. It's a scripting language.
Wait wat


Torque Script is not hard. C++ is not hard. Java is not hard.
I've never said that any of these are hard. They're all pretty easy.

Your BLG or whatever project uses a Java wrapper. Java is the worst programming language known to man. Java is the epitome of problems in programming. Its IO system is stuff. Its syntax and namespace functionality is to say the least handicapped. It misses important features other languages have, like nameless functions. I'm sorry you chose the wrong programming language to learn, but don't act like you're a badass because you know Java and scraps of other languages.
I only chose Java because it's cross-platform. I considered other options.

It's funny how I started a project very much like this around six days ago. It currently has 100% working and finished GUI's, transmitting code from and to client and server and a trigger ("event input") management system. The syntax it's going to use is highly inspired by Python.

Example:
Code: [Select]
from random import randint, choice
from server_constants import colorset

@event('player.touch.stop')
def whatever(brick, player):
    if randint(0, 5) == 5:
        player.kill()
    else:
        brick.setColor(choice(colorset))