Author Topic: whats happedn to fire relay  (Read 1551 times)

like now it only says self what happedn to player and client

like now it only says self what happedn to player and client
Onrelay>player/client?

yes it used to exist it was an option it had plater client slef and named brick





onRelay > Player > InstantRespawn
onRelay > Self > fireRelay

That's why there's no client or player for onRelay

Use VCE ifValue/retrocheck

I've always wondered- what exactly IS retrocheck for VCE? I see people using it the exact same way I'd use other variable events, and the same result is gotten. So what's the difference?

Retrocheck is basically for people that are still used to the older variable events.

I've always wondered- what exactly IS retrocheck for VCE? I see people using it the exact same way I'd use other variable events, and the same result is gotten. So what's the difference?
Retrocheck is basically for people that are still used to the older variable events.
also "I'd" not "I'de"
it took me like three months to figure this out

oh i remember now
Code: [Select]
onactivate>self>firerelay
onactivate>self>firerelay
onrelay>player>addheath 100

lol unkillible so whats this retocheck

I don't remember fireRelay ever working on clients/players... How would you even target them without a workaround only a modder would commit? Then again, I never really gave a stuff to look.

With VCE:
OnActivate Self FireRelay
OnRelay Self FireRelay
OnRelay Self VCE_Retrocheck BLID = your id    OR BLID > 0   
OnVariableTrue Player....