Author Topic: Headshot Mod  (Read 22908 times)

Teir Tactical already has a headshot mod built in, so you get a headshot with the magnum, plus this mod would me insane.

Teir Tactical already has a headshot mod built in, so you get a headshot with the magnum, plus this mod would me insane.
I mentioned how in the op that it would do this. Plus, not even single weapon has headshot support in T+T. Doing more damage for weapons already with headshot support should balance it, if all the weapons are gonna have headshot support.

· How about a legshot version?
Code: [Select]
if(getword(%pos, 2) < getword(%col.getWorldBoxCenter(), 2) - 4.3*%colscale && $Legshots == 1 && !%col.crouch)
{
%damage = %this.directDamage * $Legshots::Multiplier - %this.directDamage;
%damageType = $DamageType::Direct;
if(%this.directDamageType)
{
%damageType = %this.directDamageType;
}
%col.damage(%obj,%pos,%damage,%damageType);
}

· Doubling headshot damage is fine, but you should really make it a float variable for better precision.
· And make a function for helmets that limits headshots.

Those are my 3 suggestions.
I'll think about legshots. Prehaps handshots too, but i'll think about  that when I get my current projects done.
It's a pref. I might not understand what you have said.
What you can do for helmets is apply the same thing here but reduce it.

With float I mean you could set the headshot multiplier to say x1.4,x2.3,x1.9,etc istead of x2,x3,x4,etc.
You could create an event for helmets like:
OnActivated - player - helmet "1"
OnActivated - player - setappearance "setnode" "helm"

Now the player gets a standard helmet and is protected of headshots.

Assault rifle:
Headshot!
Headshot!
Headshot!
Headshot!
Headshot!
Headshot!
Headshot!
Headshot!
Headshot!
Headshot!
Headshot!
Headshot!
Thats if you are shooting a Zombie Tank.



Does this work with Tier+Tactical?



Made a logo for it. I like the mod.



Cool...great for mw3 games or halo... :P :cookieMonster:


Cool...great for mw3 games or halo... :P :cookieMonster:
halo doesnt headshot with everything

I'll think about legshots. Prehaps handshots too, but i'll think about  that when I get my current projects done.
It's a pref. I might not understand what you have said.
What you can do for helmets is apply the same thing here but reduce it.
Then people would change their avatars in servers with helmets to protect themselves, we can't have that, can we?