Author Topic: Terrorist Pack.  (Read 7487 times)

How about Hijack makes a "random" choice - 1/2 the time it "works", moving the other out of the vehicle (need unmount and a few things) and putting you in driver seat, 1/2 doesn't, throwing you out with massive damage.

Haha. Yeah i shall make.I just need to know how to unmount people from there vehicle. I've got everything else.

Okay, I've almost got the Hijacking done. Im having trouble getting it to put the hi-jacker in the drivers seat.
« Last Edit: July 10, 2007, 12:40:22 PM by MrPickel »

If you want I'll make you an AK47...

Sure, If you want to.

You guys would be awesome in my Airline RPG as terrorists.


I wouldn't be able to code it or anything since I can't actually play blockland, but I'll give you the model in ms3d format if you want.

Thats the reason i said no weapons, because i wouldnt be able to get any models, but if you provide me with the model ill code it.


uhm, how about balance it?
for ones, the terrorists have way moar many abilitys, and no one will want to be a counter terrorist.
for twos, is there any way to know whos a terrorist?
for threes, gee whiz, typing in /explode and /kidnap in the middle of a battle sure seems hard. I demand options to bind them to keys.
as for counter terrorist abilities, /airdrop, lets them drop down from a random point in the air(or a set one with a trigger) with a parachute when they respawn.
as an ability for both of them, /tieup, to subdue a kidnapee or a terrorist, traps them in the place they were tied up, however if they take any damage no matter how slight they become untied. /handcuff, for counter terrorists. its like tie up but the tie-ee is forced to follow the person who cuffed them, and that person can put them in a jail for further lockage.

Thats the reason i said no weapons, because i wouldnt be able to get any models, but if you provide me with the model ill code it.
I can add all the model joints/etc. Not the textures though...

Quote
Not the textures though...


I can texture. MS3D right?

IDEAS:

SWAT van.
Forced Decals (both teams)
Defusable bomb (works using a trigger, if a SWAT guy gets in to trigger then bomb is defused and SWAT team wins.
Smoke Grenade-unleashes a concentrated cloud of smoke for cover
Bean-bag gun-stuns opponents for non-lethal takedown (extra points)
Booby-traps : Ability for terrorists to plant explosives and triggers that activate them
Civilian bots : If these are killed by SWAT then points are deducted from score
Demand/ransom note-creator : GUI allows terrorists to write notes and send them to other team

What is this? Terrorist war? Give me five minutes...

I might turn it into SWAT vs terrorist.

@Rky If i make it bind to keys it'd only be for people who have the mod so theres not much point. Ill think of some civilian stuff. When were playing with the mod theres lotsa people who attack us, especialy if we have a hostage.

@Reactor Worker. I like the been bag, booby traps and ransom note. SWAT van could just be box truck with increased health.

I've thought of Cheif Terrorist he/she can send the ransoms.

@Spatular Everythings fixed now.

You could always make the terrorists have as many cons as pros, then you would have to make sure the teams are even as long as the terrorist is by its self :-D