uhm, how about balance it?
for ones, the terrorists have way moar many abilitys, and no one will want to be a counter terrorist.
for twos, is there any way to know whos a terrorist?
for threes, gee whiz, typing in /explode and /kidnap in the middle of a battle sure seems hard. I demand options to bind them to keys.
as for counter terrorist abilities, /airdrop, lets them drop down from a random point in the air(or a set one with a trigger) with a parachute when they respawn.
as an ability for both of them, /tieup, to subdue a kidnapee or a terrorist, traps them in the place they were tied up, however if they take any damage no matter how slight they become untied. /handcuff, for counter terrorists. its like tie up but the tie-ee is forced to follow the person who cuffed them, and that person can put them in a jail for further lockage.