Author Topic: Building Design Ideas and Concept.  (Read 1796 times)

Tall, Broad, square-leafed tree with multi-colors and layers.

Its a bitch to do, I just want to know where to start.
« Last Edit: February 19, 2012, 05:48:57 PM by Kevin »


Magnolias are tough, I'd like to see other people's takes on them. I might try some of the other suggestions/requests too.

Tips for buildings a city?

Ever since I got Blockland, I've always wanted so make a city. Nothing huge, but a bit larger than ACM City. Though, I never actually got to work on one. I have tried to start one, but there is just so much, and I would never finish it. So I just stuck to building small things. There is just so much to making a good city. A road layout, aesthetically pleasing buildings, varied buildings that aren't duplicated etc. Where should I start, how should I get ideas for buildings? Just wondering if any of you have some basic tips for starting and completing a city.

Tips for buildings a city?
1) take things one step at a time. Focus on the city layout first, then work on each building one by one.
2) grid-type street layout is easy for new cityscapers but if you're going for more realism, have the blocks large or vary street direction. However I haven't seen this implemented in any form yet, so I have no idea how difficult it might be.
3) buildings should have a main front face, or two if on the corner. Don't build exterior anywhere else. Common houses and buildings with alleys should disregard this
4) make your roads out of bricks, don't use the baseplates. This is a given. Not only it looks better but allows for more flexible layout for both street and building.

Note that these tips are just my opinions on how cities should be built, not how to build them. I have yet to see a completed city that integrates at least 3 of these methods.

Tips for buildings a city?

Ever since I got Blockland, I've always wanted so make a city. Nothing huge, but a bit larger than ACM City. Though, I never actually got to work on one. I have tried to start one, but there is just so much, and I would never finish it. So I just stuck to building small things. There is just so much to making a good city. A road layout, aesthetically pleasing buildings, varied buildings that aren't duplicated etc. Where should I start, how should I get ideas for buildings? Just wondering if any of you have some basic tips for starting and completing a city.

You need to be very inspired if you want a city with good buildings all around. In order for each building to look nice, you have to be very creativity with ALL of them. This is hard to do, because after a while, it gets boring, and boredom kills creativity. In order to bring up creativity for all the buildings, being inspired helps.



1) take things one step at a time. Focus on the city layout first, then work on each building one by one.
2) grid-type street layout is easy for new cityscapers but if you're going for more realism, have the blocks large or vary street direction. However I haven't seen this implemented in any form yet, so I have no idea how difficult it might be.
3) buildings should have a main front face, or two if on the corner. Don't build exterior anywhere else. Common houses and buildings with alleys should disregard this
4) make your roads out of bricks, don't use the baseplates. This is a given. Not only it looks better but allows for more flexible layout for both street and building.

Note that these tips are just my opinions on how cities should be built, not how to build them. I have yet to see a completed city that integrates at least 3 of these methods.

actually, building exterior designs are placed where they are easily visible, not just the "main" facade(s).
« Last Edit: February 19, 2012, 09:12:55 PM by MrCookie »

I suggest building a strong infrastracture with roads, lights, and open space. Then run a community build; good infrastracture gathers good builders. You'll be in good company.

I'm personally working on a way that promotes good building, and city development in CityRPG, to gather a building atmosphere for the architects of Blockland.

Afterall, the average player doesn't join a CityRPG expecting it to look good.

Iban is doing the same with his CityRPG, so expect city building to become a new thing. (despite the already loved, and hearty community builds)



any tropical trees like you would see on a um... tropical island?????